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OverviewComprehensive coverage of foundational concepts including geometric modeling, transformations, and projection systems. Detailed discussion of rendering pipelines, shading models, illumination techniques, and rasterization processes. Introduction to ray tracing, global illumination, and physically based rendering approaches. Exploration of textures, materials, color theory, and visual perception relevant to graphics design. Treatment of animation principles, motion representation, and keyframe techniques. Overview of computer graphics hardware, GPU architectures, and real-time rendering systems. Examples and diagrams that aid in understanding key mathematical and computational concepts. Suitable for students, educators, digital artists, game developers, and professionals working with visual computing technologies. Full Product DetailsAuthor: Zawadi Njeri Baraka MwangiPublisher: Kruger Brentt Publisher Uk. Ltd. Imprint: Kruger Brentt Publisher Uk. Ltd. Dimensions: Width: 17.80cm , Height: 2.50cm , Length: 25.40cm Weight: 1.030kg ISBN: 9781787156500ISBN 10: 1787156508 Pages: 472 Publication Date: 01 January 2026 Audience: General/trade , General Format: Hardback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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