Fundamentals of Computer Graphics

Author:   Peter Shirley ,  Michael Ashikhmin ,  Steve Marschner
Publisher:   Taylor & Francis Inc
Edition:   3rd New edition
ISBN:  

9781568814698


Pages:   804
Publication Date:   21 July 2009
Replaced By:   9781482229394
Format:   Hardback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Fundamentals of Computer Graphics


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Overview

With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code. New in this edition: Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading. Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization. Improved and expanded coverage of triangle meshes and mesh data structures. A new organization for the early chapters, which concentrates foundational material at the beginning to increase teaching flexibility.

Full Product Details

Author:   Peter Shirley ,  Michael Ashikhmin ,  Steve Marschner
Publisher:   Taylor & Francis Inc
Imprint:   A K Peters
Edition:   3rd New edition
Dimensions:   Width: 19.10cm , Height: 4.10cm , Length: 23.50cm
Weight:   1.542kg
ISBN:  

9781568814698


ISBN 10:   1568814690
Pages:   804
Publication Date:   21 July 2009
Audience:   General/trade ,  General
Replaced By:   9781482229394
Format:   Hardback
Publisher's Status:   Out of Stock Indefinitely
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Fundamentals of Computer Graphics appears in its third updated edition to pack in discussions of the basics of computer graphics for college-level students and programmers. Four new chapters on implicit modeling, color, visualization and computer graphics in games have been added along with extensive revisions and updated new material, making this a 'must' for any college-level computer graphics library. -- The Midwest Book Review, December 2009


Fundamentals of Computer Graphics appears in its third updated edition to pack in discussions of the basics of computer graphics for college-level students and programmers. Four new chapters on implicit modeling, color, visualization and computer graphics in games have been added along with extensive revisions and updated new material, making this a 'must' for any college-level computer graphics library. -- The Midwest Book Review, December 2009


Author Information

Peter Shirley is a principal research scientist at NVIDIA and an adjunct professor in the School of Computing at the University of Utah. He has held positions at Indiana University and the Program of Computer Graphics at Cornell University. Steve Marschner is an associate professor in the Computer Science Department and Program of Computer Graphics at Cornell University.

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