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OverviewDrawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. HIGHLIGHTS Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling Updated coverage of existing topics The absorption and reworking of several chapters to create a more natural flow to the book The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Full Product DetailsAuthor: Steve Marschner (Cornell University, Ithaca, New York, USA) , Peter ShirleyPublisher: Taylor & Francis Ltd Imprint: Routledge Edition: 5th edition Weight: 0.453kg ISBN: 9780367505585ISBN 10: 0367505584 Pages: 700 Publication Date: 20 July 2026 Audience: College/higher education , Tertiary & Higher Education Format: Paperback Publisher's Status: Forthcoming Availability: Not yet available This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of Contents1 Introduction 2 Miscellaneous Math 3 Raster Images 4 Ray Tracing 5 Surface Shading 6 Linear Algebra 7 Transformation Matrices 8 Viewing 9 The Graphics Pipeline 10 Signal Processing 11 Texture Mapping 12 Data Structures for Graphics 13 Sampling 14 Physics-Based Rendering 15 Curves Michael Gleicher 16 Computer Animation Michael Ashikhmin 17 Using Graphics Hardware Peter Willemsen 18 Color Erik Reinhard and Garrett Johnson 19 Visual Perception William B. Thompson 20 Tone Reproduction Erik Reinhard 21 Implicit Modeling Brian Wyvill 22 Computer Graphics in Games Naty Hoffman 23 Visualization Tamara MunznerReviews""Packs in discussions of the basics of computer graphics for college-level students and programmers. New chapters have been added along with extensive revisions and updated new material, making this a 'must' for any college-level computer graphics library."" --The Midwest Book Review ""A nice, general introduction to the most important computer graphics topics. They don't just provide a good overview of their field; they also provide many chapters on related material, making their textbook unusually self-contained. Additional chapters are written by an outstanding roster of contributors, an uncommon feature in standard textbooks."" --Fernando Berzal, Associate Professor of Computer Science and A.I., University of Granada Author InformationSteve Marschner, Cornell University, Ithaca, New York, USA Peter Shirley, Purity LLC Tab Content 6Author Website:Countries AvailableAll regions |
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