Fundamentals of Computer Graphics: International Student Edition

Author:   Steve Marschner (Cornell University, Ithaca, New York, USA) ,  Peter Shirley ,  Michael Ashikhmin ,  Michael Gleicher
Publisher:   Taylor & Francis Ltd
Edition:   5th edition
ISBN:  

9780367505035


Pages:   700
Publication Date:   30 September 2021
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Fundamentals of Computer Graphics: International Student Edition


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Overview

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. HIGHLIGHTS Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling Updated coverage of existing topics The absorption and reworking of several chapters to create a more natural flow to the book The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

Full Product Details

Author:   Steve Marschner (Cornell University, Ithaca, New York, USA) ,  Peter Shirley ,  Michael Ashikhmin ,  Michael Gleicher
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Edition:   5th edition
Weight:   3.890kg
ISBN:  

9780367505035


ISBN 10:   0367505037
Pages:   700
Publication Date:   30 September 2021
Audience:   College/higher education ,  General/trade ,  Tertiary & Higher Education ,  General
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1 Introduction 2 Miscellaneous Math 3 Raster Images 4 Ray Tracing 5 Surface Shading 6 Linear Algebra 7 Transformation Matrices 8 Viewing 9 The Graphics Pipeline 10 Signal Processing 11 Texture Mapping 12 Data Structures for Graphics 13 Sampling 14 Physics-Based Rendering 15 Curves Michael Gleicher 16 Computer Animation Michael Ashikhmin 17 Using Graphics Hardware Peter Willemsen 18 Color Erik Reinhard and Garrett Johnson 19 Visual Perception William B. Thompson 20 Tone Reproduction Erik Reinhard 21 Implicit Modeling Brian Wyvill 22 Computer Graphics in Games Naty Hoffman 23 Visualization Tamara Munzner

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Steve Marschner, Cornell University, Ithaca, New York, USA Peter Shirley, Purity LLC

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