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OverviewThis book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. Key Features: Increases the confidence of new coders by demonstrating how to get things done. Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project. Provides tutorials on Graphics API’s that can be easily understood by a novice. Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system. Gives a sense of achievement to the reader and pushes them toward improvement. Full Product DetailsAuthor: Brian BeukenPublisher: Taylor & Francis Inc Imprint: Productivity Press Weight: 0.907kg ISBN: 9781498788748ISBN 10: 1498788742 Pages: 502 Publication Date: 09 March 2018 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter 1. Getting Started Chapter 2. Getting Our Target Ready Chapter 3. Using the Target Chapter 4. Putting It All Together Chapter 5. Finally Our First Games Chapter 6. A New Third Dimension Chapter 7. Space the Final Frontier Chapter 8. Recognizable Environments Chapter 9. Let’s Go Indoors Chapter 10. Graphics Need a Boost Chapter 11. Populating the World Chapter 12. Some Advanced StuffReviewsAuthor InformationBrian Beuken is currently a Docent (Lecturer) at NHTV/Breda University of Applied Sciences, Netherlands where he teaches game and console programming. Formerly Programmer/Project Manager and Head of Development at Rockpool Games Ltd, Manchester,UK. Also Managing Director/Studio Head/Executive Producer at Virtucraft Ltd/Virtucraft Studios Ltd, Bolton. He developed games for multiple companies, including Nintendo, EA, Sega, THQ, Codemasters and many more. Tab Content 6Author Website:Countries AvailableAll regions |