Fundamental Level Design and Analysis: A to B

Author:   Michael Beardwood (Staffordshire Univ., UK)
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032528700


Pages:   182
Publication Date:   18 December 2024
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Fundamental Level Design and Analysis: A to B


Overview

This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard. This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance. This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.

Full Product Details

Author:   Michael Beardwood (Staffordshire Univ., UK)
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.340kg
ISBN:  

9781032528700


ISBN 10:   1032528702
Pages:   182
Publication Date:   18 December 2024
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Chapter 0. Introduction. Chapter 1. Identifying the Key Features of Level Design. Chapter 2. Abstraction of level analysis and creation. Chapter 3. Methods of Deconstruction and Construction. Chapter 4. Advancing Designs. Chapter 5. Tricks of the Trade. Chapter 6. Let’s Design – Side Scroller. Chapter 7. Let’s Design FPS. Chapter 8. Let’s Design – Open World.

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Author Information

Michael Beardwood is the course leader for Computer Games Design at Staffordshire University, one of the biggest games design courses in the UK, and has been teaching games design and tech for over a decade.

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