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OverviewAgainst the popular image, too, 43% of online U.S. game players are female. The U.S. military alone now spends around $6 billion a year on virtual and simulated training programs, based around video games and virtual worlds. The budgets for developing the biggest games can now top the $100 million mark and are snapping up some of the biggest names in film--from Stephen Spielberg to Peter Jackson. Full Product DetailsAuthor: Tom ChatfieldPublisher: Pegasus Books Imprint: Pegasus Books Dimensions: Width: 14.20cm , Height: 2.30cm , Length: 22.10cm Weight: 0.272kg ISBN: 9781605982694ISBN 10: 1605982695 Pages: 258 Publication Date: 15 December 2011 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Awaiting stock ![]() The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you. Table of ContentsReviewsA lively, thought-provoking and thoughtful read on an entertainment juggernaut many of us have failed to properly recognize. A good book, too, for parents, who might feel far more comfortably informed about a sector that can come across as literally an alien world their kids inhabit. Engrossing...an ambitious overview of the videogaming industry, from its beginning in 1972 with Pong to today's immersive, multi-player, multi-billion dollar industry. Author InformationTom Chatfield is Arts and Books editor at the highly prestigious Prospect magazine and also writes for the Times Literary Supplement, The Times, and The Observer in London. he has done puzzle design and creative consultancy for a number of online games companies. Tab Content 6Author Website:Countries AvailableAll regions |