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OverviewFull Product DetailsAuthor: Rae Earnshaw , Richard Guedj , Andries Van Dam , John VincePublisher: Springer London Ltd Imprint: Springer London Ltd Edition: 2001 ed. Dimensions: Width: 15.50cm , Height: 2.60cm , Length: 23.50cm Weight: 1.940kg ISBN: 9781852332389ISBN 10: 1852332387 Pages: 482 Publication Date: 26 February 2001 Audience: College/higher education , Professional and scholarly , Undergraduate , Postgraduate, Research & Scholarly Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of Contents1 Virtual Environments.- 1 Virtual Environments: a Review.- 2 The Role of Virtual Humans in Virtual Environment Technology and Interfaces.- 3 Perceptual User Interfaces.- 4 Guidelines for Telepresence and Shared Virtual Environments.- 2 Augmented Reality and Mobile Computing.- 5 Mobile Augmented Reality: a Complex Human-Centered System.- 6 Toward Tightly Coupled Human Interfaces.- 7 Situation-Aware Mobile Assistance.- 3 Devices for Display and Interaction.- 8 Devices for Display and Interaction.- 9 Technologies for Virtual Reality/Tele-Immersion Applications: Issues of Research in Image Display and Global Networking.- 4 Future Interfaces.- 10 Post-Wimp User Interfaces: the Human Connection.- 11 Universal Usability: A Research Agenda for Human-Computer Interaction to Empower Every Citizen.- 12 Virtual Spaces Revive Real World Interaction.- 13 An HCI Agenda for the Next Millennium: Emergent Global Intelligence.- 5 Applications and Tools.- 14 Application Drivers for Virtual Environment Technology Development.- 15 3D Data Visualization Components on the Web - Results from AVS’s Involvement in Several EC Esprit Research Projects.- 16 Creating a Shared Reality for Research and Education Through Networked Virtual Reality.- 6 Online Communities.- 17 Online Communities: Usability, Sociabilty, Theory and Methods.- 18 Collaboration and Shared Virtual Environments - from Metaphor to Reality.- 19 On the Need for Cultural Representation in Interactive Systems.- 20 Internet Security from Diverse Viewpoints.- 7 Foundations for Interaction.- 21 Why Performance Always Comes Last in Interactive System Design, and What To Do About It.- 22 Virtual Environments for Human-Centered Computing.- 23 Some Aspects of the Human Communication Process: Preliminary Steps Towards a ConceptualFramework.- 24 Natural Human-Human-System Interaction.- 8 The Business/Academia/Research/Government Axis.- 25 Challenges and Frontiers of Computer Graphics: a Vision for an Applied Research Agenda.- 26 Society and Human Action: Technology Revisited.- 27 Business, Academia, Government: Toward Symbiotic Collaboration in a Networked Society.- 28 A Research Agenda for Visualization and Human Interfaces: a Position Paper.- 29 Publishing Technologies: Towards a Wider Concept of Documents and Related Issues.- 30 The Future and Its Enemies.- 9 Invited Authors.- 31 New Industrial Temporal Objects.- 32 Cognition and Computers: The Context of the Matter, the Matter of Context.- 33 Supporting Creativity With Advanced Information-undant User Interfaces.- Author Index.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |