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OverviewThere are many reasons for writing this first volume of strategic activities on fractals. The most pervasive is the compelling desire to provide students of mathematics with a set of accessible, hands-on experiences with fractals and their underlying mathematical principles and characteristics. Another is to show how fractals connect to many different aspects of mathematics and how the study of fractals can bring these ideas together. A third is to share the beauty of their structure and shape both through what the eye sees and what the mind visualizes. Fractals have captured the attention, enthusiasm, and interest of many people around the world. To the casual observer, their color, beauty, and geometric structure captivates the visual senses like few other things they have ever experienced in mathematics. To the computer scientist, fractals offer a rich environment in which to explore, create, and build a new visual world as an artist creating a new work. To the student, fractals bring mathematics out of past history and into the twenty-first century. To the mathematics teacher, fractals offer a unique, new opportunity to illustrate both the dynamics of mathematics and its many connecting links. Full Product DetailsAuthor: Heinz-Otto Peitgen , Hartmut Jürgens , Dietmar Saupe , Evan MaletskyPublisher: Springer-Verlag New York Inc. Imprint: Springer-Verlag New York Inc. Edition: Softcover reprint of the original 1st ed. 1991 Dimensions: Width: 21.00cm , Height: 1.10cm , Length: 27.90cm Weight: 0.400kg ISBN: 9780387973463ISBN 10: 038797346 Pages: 129 Publication Date: 18 April 1991 Audience: College/higher education , Adult education , Undergraduate , Postgraduate, Research & Scholarly Format: Paperback Publisher's Status: Active Availability: Out of stock ![]() The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available. Table of ContentsUnit 1 Self-Similarity.- Key Objectives, Notions, and Connections.- Mathematical Background.- Using the Activities Sheets.- 1.1 Sierpinski Triangle and Variations.- 1.2 Number Patterns and Variations.- 1.3 Square Gasket.- 1.4 Sierpinski Tetrahedron.- 1.5 Trees.- 1.6 Self-Similarity: Basic Properties.- 1.7 Self-Similarity: Specifics.- 1.8 Box Self-Similarity: Grasping the Limit.- 1.9 Pascal’s Triangle.- 1.10 Sierpinski Triangle Revisited.- 1.11 New Coloring Rules and Patterns.- 1.12 Cellular Automata.- Unit 2 The Chaos Game.- Key Objectives, Notions, and Connections.- Mathematical Background.- Using the Activities Sheets.- 2.1 The Chaos Game.- 2.2 Simulating the Chaos Game.- 2.3 Addresses in Triangles and Trees.- 2.4 Chaos Game and Sierpinski Triangle.- 2.5 Chaos Game Analysis.- 2.6 Sampling and the Chaos Game.- 2.7 Probability and the Chaos Game.- 2.8 Trees and the Cantor Set.- 2.9 Trees and the Sierpinski Triangle.- Unit 3 Complexity.- Key Objectives, Notions, and Connections.- Mathematical Background.- Using the Activities Sheets.- 3.1 Construction and Complexity.- 3.2 Fractal Curves.- 3.3 Curve Fitting.- 3.4 Curve Fitting Using Logs.- 3.5 Curve Fitting Using Technology.- 3.6 Box Dimension.- 3.7 Box Dimension and Coastlines.- 3.8 Box Dimension for Self-Similar Objects.- 3.9 Similarity Dimension.- Answers.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |