Foundations of 3D Graphics Programming: Using JOGL and Java3D

Author:   Jim X. Chen ,  Chunyang Chen
Publisher:   Springer London Ltd
Edition:   2nd ed. 2008
ISBN:  

9781848002838


Pages:   386
Publication Date:   11 September 2008
Format:   Hardback
Availability:   Manufactured on demand   Availability explained
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Foundations of 3D Graphics Programming: Using JOGL and Java3D


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Overview

OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.

Full Product Details

Author:   Jim X. Chen ,  Chunyang Chen
Publisher:   Springer London Ltd
Imprint:   Springer London Ltd
Edition:   2nd ed. 2008
Dimensions:   Width: 18.30cm , Height: 2.50cm , Length: 24.60cm
Weight:   0.903kg
ISBN:  

9781848002838


ISBN 10:   1848002831
Pages:   386
Publication Date:   11 September 2008
Audience:   College/higher education ,  Postgraduate, Research & Scholarly
Format:   Hardback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Transformation and Viewing.- Color and Lighting.- Blending and Texture Mapping.- Curved Models.- Vertex Shading, Pixel Shading, and Parallel Processing.- Cg Programming.- Programming in Java3D.- Advanced Topics.

Reviews

From the reviews of the second edition: This book is primarily a survey of the basic, traditional computer graphics topics taught in many algorithm-oriented computer graphics courses ! . all of the example code provided in the textbook is written in Java, using OpenGL. ! Since many institutions have moved to the Java programming language, this is a very reasonable choice. ! Overall, I like the textbook ! . chapters of the textbook constitute a typical one-semester introduction to a graphics overview course of 2D and 3D graphics (rendering side). (J. Miller, ACM Computing Reviews, June, 2009)


From the reviews of the second edition: This book is primarily a survey of the basic, traditional computer graphics topics taught in many algorithm-oriented computer graphics courses ... . all of the example code provided in the textbook is written in Java, using OpenGL. ... Since many institutions have moved to the Java programming language, this is a very reasonable choice. ... Overall, I like the textbook ... . chapters of the textbook constitute a typical one-semester introduction to a graphics overview course of 2D and 3D graphics (rendering side). (J. Miller, ACM Computing Reviews, June, 2009)


"From the reviews of the second edition: ""This book is primarily a survey of the basic, traditional computer graphics topics taught in many algorithm-oriented computer graphics courses … . all of the example code provided in the textbook is written in Java, using OpenGL. … Since many institutions have moved to the Java programming language, this is a very reasonable choice. … Overall, I like the textbook … . chapters of the textbook constitute a typical one-semester introduction to a graphics overview course of 2D and 3D graphics (rendering side)."" (J. Miller, ACM Computing Reviews, June, 2009)"


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