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OverviewComputer gaming is fun, but it's also serious business! Level up and learn about Fortnite, Minecraft, Rocket League, and other video games and online game platforms that have forever changed the world of play. For readers age 12 and up, each title explores what the featured technology property is, its development history, programming innovations, and impact on everyday players and esports competitors alike. In the world of computer gaming, Fortnite is a game changer. It's not only a standout product but also big business. The online third-person sandbox survival game is Epic Games' most lucrative offering and has helped catapult the global video game industry's yearly revenue to an estimated $347 billion. For readers age 12 and up, this STEM-based title dives inside the technology property and examines its features, design and development history, programming innovations, and reception from players. Collaborations and spin-offs are also discussed. Includes a glossary, sidebars, and profiles of notable creators, YouTubers, and/or esports competitors. Full Product DetailsAuthor: Mari BoltePublisher: Creative Paperbacks Imprint: Creative Paperbacks ISBN: 9781682777961ISBN 10: 1682777960 Pages: 48 Publication Date: 22 July 2025 Recommended Age: From 12 to 15 years Audience: Young adult , Teenage / Young adult Format: Paperback Publisher's Status: Forthcoming Availability: Not yet available ![]() This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |