|
|
|||
|
||||
Overview""Flash"" is a Web content creation tool from Macromedia that lets Web designers create and import vector graphics, then animate and integrate them with sound, special effects, and motion. Developers also use ""Flash"" tobuild advanced Web applications with scripting forms,and server-side connectivity. This publication is a resource that aims to help designers hone their artistic skills, and developers to navigate the ins and outs of ""ActionScript"" and other advanced techniques. Written for the 2002 version of ""Flash"", the book contains: an ""ActionScript"" reference section; emphasis on high quality imagesand professional examples throughout; and inspirational Design Model fromthe Web to stimulate new ideas in readers. Full Product DetailsAuthor: Ethan Watrall , Norbert HerberPublisher: John Wiley & Sons Inc Imprint: Sybex Inc.,U.S. Dimensions: Width: 19.30cm , Height: 3.90cm , Length: 22.60cm Weight: 1.613kg ISBN: 9780782141085ISBN 10: 0782141080 Pages: 746 Publication Date: 13 June 2002 Audience: Professional and scholarly , General/trade , Professional & Vocational , General Format: Paperback Publisher's Status: Out of Stock Indefinitely Availability: Out of stock Table of ContentsForeword. Introduction. PART I: GETTING TO KNOW FLASH. Chapter 1: Introduction to Flash. Chapter 2: What?s New in Flash MX. Chapter 3: A Tour of the Flash Interface. Hands On 1: Customizing Keyboard Shortcuts. PART II: CREATING AND MANIPULATING VISUAL CONTENT.v Chapter 4: Painting and Drawing. Chapter 5: Working with Text. Chapter 6: Working with Objects. Chapter 7: Creating and Manipulating Reusable Content. Chapter 8: Adding Depth to Flash Graphics with Layers. Hands On 2: Creating a Garden with Objects and Layers. PART III: ANIMATING WITH FLASH. Chapter 9: Animating with the Timeline. Chapter 10: Working with Movie Clips. Chapter 11: Using Scenes to Organize Animated Content. Hands On 3: Animating a Space Scene. PART IV: SCRIPTING FOR INTERACTIVITY WITH ACTIONSCRIPT. Chapter 12: Adding Interactivity with Basic Actions. Chapter 13: Creating Interactive Controls. Hands On 4: Combining Basic Actions and Button Navigation to Create an Interactive Resume. PART V: ADDING ADVANCED INTERACTIVITY WITH ACTIONSCRIPT. Chapter 14: Understanding and Using ActionScript. Chapter 15: Writing ActionScripts. Chapter 16: Creating Advanced Interaction. Chapter 17: Managing Data Input and Output. Chapter 18: Troubleshooting ActionScript. Hands On 5: Using ActionScript to Create an Interactive, Multilayered Timeline. PART VI: WORKING WITH AUDIO. Chapter 19: Understanding Digital Audio in the Flash Environment. Chapter 20: Flash Audio Basics. Chapter 21: Synchronizing Audio with Animations. Chapter 22: Controlling Audio with ActionScript. Hands On 6: Creating Dynamic Soundtracks with DoReMedia Sound Families. PART VII: INTEGRATING FLASH WITH OTHER PROGRAMS. Chapter 23: Working with Flash and Director. Chapter 24: Working with Flash and FreeHand. Chapter 25: Working with Flash and Digital Audio Applications. Chapter 26: Making Flash 3D. Hands On 7: Creating an Animated 3D Flash Logo. PART VIII: PUBLISHING AND DISTRIBUTING YOUR FLASH MOVIES. Chapter 27: Publishing Your Flash Movie. Chapter 28: Working with Flash and Video. Chapter 29: Using Flash for CD--ROM Development. Hands On 8: Creating a Macintosh/Windows Hybrid CD Using Flash and Toast 5 Titanium. PART IX: APPENDIX AND REFERENCE. Appendix: Adding Cool Bells and Whistles. Reference: ActionScript Reference. Index.ReviewsAuthor InformationEthan Watrall is an adjunct instructor in the Department of Visual Communications at Ivy Tech State College in Columbus, IN, where he teaches several web design classes. He is also a trained archaeologist, working on this Ph.D. at Indiana University. Norbert Herber creates and designs interactive experiences: visual and aural statements that communicate on the nonlinear, digital stage. Tab Content 6Author Website:Countries AvailableAll regions |
||||