Flash CS4 Professional for Windows and Macintosh: Visual QuickStart Guide

Author:   Katherine Ulrich
Publisher:   Pearson Education (US)
ISBN:  

9780321591920


Pages:   592
Publication Date:   22 December 2008
Replaced By:   9780321704467
Format:   Paperback
Availability:   Awaiting stock   Availability explained


Our Price $92.37 Quantity:  
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Flash CS4 Professional for Windows and Macintosh: Visual QuickStart Guide


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Overview

This book covers Flash CS4, including all the features brand new for Flash users. Flash CS4 introduces motion tweening, a new method for animating objects, such as symbols and text fields. Using a new panel, the Motion Editor, Flash developers will find it easier than ever to create sophisticated, lifelike animations. In addition, inverse kinematics allows animators to create armatures, skeleton-like structures that connect symbols and govern their movement. The animation chapters of the Flash CS4 Visual Quickstart Guide will be fully updated to integrate the new animation techniques with the old and to give beginners some insight into how and when to use which types. Flash CS4 Professional: Visual QuickStart Guide uses step-by-step instructions and plenty of screenshots to guide readers along so that they’ll be up and running quickly.

Full Product Details

Author:   Katherine Ulrich
Publisher:   Pearson Education (US)
Imprint:   Peachpit Press Publications
Dimensions:   Width: 17.70cm , Height: 3.10cm , Length: 22.90cm
Weight:   0.876kg
ISBN:  

9780321591920


ISBN 10:   0321591925
Pages:   592
Publication Date:   22 December 2008
Audience:   Professional and scholarly ,  Professional & Vocational
Replaced By:   9780321704467
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   Awaiting stock   Availability explained

Table of Contents

intro 1: flash authoring tool 2: creating simple graphics 3: working with text 4: modifying simple graphics 5: complex graphics on a single layer 6: graphics on multiple layers 7: working with symbols 8: frame-by-frame animations 9: animation with classic tweening 10: animation with shape tweening 11: animation with motion tweening 12: more-complex tweening tasks 13: inverse kinematics 14: building buttons for interactivity 15: basic interactivity 16: using non-flash graphics 17 adding sound and video 18 delivering movies to your audience

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Author Information

Katherine Ulrich is a writer and editor with a special interest in graphics and multimedia software. She has worked with Flash since version 3. She is also an avid amateur photographer. Formerly, she was an editor at Macworld Magazine, working in the how-to department.

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