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OverviewThe book provides all the essentials needed to implement a fully featured multiplayer game in Flash. It begins by dissecting a basic hello-world example providing its code and an insight into each feature that is required. Following the book is easy because of the excellent illustrations and working code samples. Four complete game implementations with increasing complexity are discussed; each example is presented with detailed design, implementation code, and screenshots. This book discusses essentials for beginner to intermediate Flash Developers who have perhaps created a game or two in Flash and want to take the next step, and create something that can be played by two or more players over the internet. This book will appeal to professional and amateur developers with an inclination to build synchronous multiplayer games with Flash. No prior knowledge of networking or server-side programming is required. Full Product DetailsAuthor: Prashanth HirematadaPublisher: Packt Publishing Limited Imprint: Packt Publishing Limited Dimensions: Width: 19.10cm , Height: 1.70cm , Length: 23.50cm Weight: 0.580kg ISBN: 9781847196606ISBN 10: 1847196608 Pages: 336 Publication Date: 09 July 2010 Audience: General/trade , General Format: Paperback Publisher's Status: Out of Print Availability: Awaiting stock ![]() Table of ContentsReviewsAuthor InformationPrashanth Hirematada, is the founder of Gamantra, a game technology company focused on Network engine & server platform. Prior to founding Gamantra in 2006, he was a Chief Architect at Shanda Interactive Entertainment Ltd., where he was responsible for creating a common game development platform for all MMOG initiatives at Shanda. He joined Shanda in 2004 through Shanda's acquisition of Zona, Inc., an MMOG game technology company, headquartered in Santa Clara, USA. At Zona, as a Technical Chief Architect, he was responsible for server-side architecture and implementation of MMOG framework. Prior to joining Zona in 2001, Prashanth worked in various Silicon Valley-based technology start-up companies developing software at various levels for well over 7 years. His Master's thesis was about a distributed implementation of the Message Passing Library (MPI) on a heterogeneous network of workstations including Solaris, HP-UX, OpenStep, and Windows NT. He received his MS in Computer Science, from the California State University, Sacramento, California, in 1994 and his BS in Computer Science, from Bangalore University, Bangalore, India in 1992. He can be contacted at prash@gamantra.com. Tab Content 6Author Website:Countries AvailableAll regions |