Five Design-Sheets: Creative Design and Sketching for Computing and Visualisation

Author:   Jonathan C. Roberts ,  Christopher J. Headleand ,  Panagiotis D. Ritsos ,  Jonathan Roberts
Publisher:   Springer International Publishing AG
Edition:   1st ed. 2017
ISBN:  

9783319556260


Pages:   333
Publication Date:   12 June 2017
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Five Design-Sheets: Creative Design and Sketching for Computing and Visualisation


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Author:   Jonathan C. Roberts ,  Christopher J. Headleand ,  Panagiotis D. Ritsos ,  Jonathan Roberts
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   1st ed. 2017
Weight:   5.268kg
ISBN:  

9783319556260


ISBN 10:   3319556266
Pages:   333
Publication Date:   12 June 2017
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Reviews

Each chapter within the work has a brief, well-focused set of exercises and an appropriate set of references. In addition, the work contains a well-developed index useful to readers. The book may also serve as a reference for those interested in exploring an approach utilizing tools that may assist them in visualizing their designs. Summing Up: Recommended. Upper-division undergraduates and above; faculty and professionals. (J. Beidler, Choice, Vol. 55 (5), January, 2018)


Each chapter within the work has a brief, well-focused set of exercises and an appropriate set of references. In addition, the work contains a well-developed index useful to readers. The book may also serve as a reference for those interested in exploring an approach utilizing tools that may assist them in visualizing their designs. Summing Up: Recommended. Upper-division undergraduates and above; faculty and professionals. (J. Beidler, Choice, Vol. 55 (5), January, 2018) The book describes a practical and structured methodology based on planning and designing by sketching, taking into account idea generation and creative thinking. This book will be useful for practitioners, students, instructors, and researchers from interaction design, human-computer interaction, ergonomics (human factors), video game design, and related areas. The book has plenty of illustrations, examples, and background information that will be suitable for school projects and assignments, research projects, and related academic activities where creative thinking and sketching are involved. (Computing Reviews, November, 2017)


Each chapter within the work has a brief, well-focused set of exercises and an appropriate set of references. In addition, the work contains a well-developed index useful to readers. The book may also serve as a reference for those interested in exploring an approach utilizing tools that may assist them in visualizing their designs. Summing Up: Recommended. Upper-division undergraduates and above; faculty and professionals. (J. Beidler, Choice, Vol. 55 (5), January, 2018) The book describes a practical and structured methodology based on planning and designing by sketching, taking into account idea generation and creative thinking. This book will be useful for practitioners, students, instructors, and researchers from interaction design, human-computer interaction, ergonomics (human factors), video game design, and related areas. The book has plenty of illustrations, examples, and background information that will be suitable for school projects and assignments, research projects, and related academic activities where creative thinking and sketching are involved. (Computing Reviews, November, 2017)


Author Information

Jonathan C. Roberts is in the field of computer visualization, human computer interaction and computing pedagogy and a Professor in the School of Computer Science, Bangor University, UK. He has extensive experience in teaching computer graphics and data visualization to both undergraduate and postgraduate students. Christopher J. Headleand is in the field of virtual environments, computational ethics, and human-computer interaction in the School of Computer Science, at the University of Lincoln. He is also an experienced entrepreneur and has formed successful startups in the web, and virtual reality sectors. Panagiotis D. Ritsos is in the field of human-computer interaction, computer visualization and virtual/mixed reality. He is a Lecturer in the School of Computer Science, Bangor University, UK. He has taught various modules on web interfaces and interaction design, to both undergraduate and postgraduate students. 

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