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OverviewFull Product DetailsAuthor: Jonathan C. Roberts , Christopher J. Headleand , Panagiotis D. Ritsos , Jonathan RobertsPublisher: Springer International Publishing AG Imprint: Springer International Publishing AG Edition: 1st ed. 2017 Weight: 5.268kg ISBN: 9783319556260ISBN 10: 3319556266 Pages: 333 Publication Date: 12 June 2017 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsReviewsEach chapter within the work has a brief, well-focused set of exercises and an appropriate set of references. In addition, the work contains a well-developed index useful to readers. The book may also serve as a reference for those interested in exploring an approach utilizing tools that may assist them in visualizing their designs. Summing Up: Recommended. Upper-division undergraduates and above; faculty and professionals. (J. Beidler, Choice, Vol. 55 (5), January, 2018) Each chapter within the work has a brief, well-focused set of exercises and an appropriate set of references. In addition, the work contains a well-developed index useful to readers. The book may also serve as a reference for those interested in exploring an approach utilizing tools that may assist them in visualizing their designs. Summing Up: Recommended. Upper-division undergraduates and above; faculty and professionals. (J. Beidler, Choice, Vol. 55 (5), January, 2018) The book describes a practical and structured methodology based on planning and designing by sketching, taking into account idea generation and creative thinking. This book will be useful for practitioners, students, instructors, and researchers from interaction design, human-computer interaction, ergonomics (human factors), video game design, and related areas. The book has plenty of illustrations, examples, and background information that will be suitable for school projects and assignments, research projects, and related academic activities where creative thinking and sketching are involved. (Computing Reviews, November, 2017) Each chapter within the work has a brief, well-focused set of exercises and an appropriate set of references. In addition, the work contains a well-developed index useful to readers. The book may also serve as a reference for those interested in exploring an approach utilizing tools that may assist them in visualizing their designs. Summing Up: Recommended. Upper-division undergraduates and above; faculty and professionals. (J. Beidler, Choice, Vol. 55 (5), January, 2018) The book describes a practical and structured methodology based on planning and designing by sketching, taking into account idea generation and creative thinking. This book will be useful for practitioners, students, instructors, and researchers from interaction design, human-computer interaction, ergonomics (human factors), video game design, and related areas. The book has plenty of illustrations, examples, and background information that will be suitable for school projects and assignments, research projects, and related academic activities where creative thinking and sketching are involved. (Computing Reviews, November, 2017) Author InformationJonathan C. Roberts is in the field of computer visualization, human computer interaction and computing pedagogy and a Professor in the School of Computer Science, Bangor University, UK. He has extensive experience in teaching computer graphics and data visualization to both undergraduate and postgraduate students. Christopher J. Headleand is in the field of virtual environments, computational ethics, and human-computer interaction in the School of Computer Science, at the University of Lincoln. He is also an experienced entrepreneur and has formed successful startups in the web, and virtual reality sectors. Panagiotis D. Ritsos is in the field of human-computer interaction, computer visualization and virtual/mixed reality. He is a Lecturer in the School of Computer Science, Bangor University, UK. He has taught various modules on web interfaces and interaction design, to both undergraduate and postgraduate students. Tab Content 6Author Website:Countries AvailableAll regions |