Fast Algorithms for 3D-Graphics

Author:   Georg Glaeser
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   Second Edition 1994
ISBN:  

9783540942887


Pages:   306
Publication Date:   01 January 1995
Format:   Paperback
Availability:   In Print   Availability explained
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Fast Algorithms for 3D-Graphics


Overview

The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. It hopes to supply the reader with a complete graphics program capable of rendering three-dimensional images comparatively quickly, including shadows and - to a limited degree - reflections. Scenes can be animated interactively or by using animation files, and series of scenes may be stored and played in real time. Readers are assumed to be moderately familiar with basic programming concepts, although all programming techniques are described thoroughly before their first applications. Whilst ray-tracing is not covered, the book does cover: hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces. As a result, many students and professionals will find this presentation gives them a thorough understanding of the most fundamental algorithms in graphics programming as well as providing them with a usable graphics package.

Full Product Details

Author:   Georg Glaeser
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Edition:   Second Edition 1994
Dimensions:   Width: 15.50cm , Height: 1.70cm , Length: 23.50cm
Weight:   0.492kg
ISBN:  

9783540942887


ISBN 10:   3540942882
Pages:   306
Publication Date:   01 January 1995
Audience:   College/higher education ,  Professional and scholarly ,  Postgraduate, Research & Scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

A Basic Course in Spatial Analytic Geometry. Projections. How to Describe Three-Dimensional Objects. Grpahics Output. A Fast Hidden- Surface Algorithm. Advanced Features. Hidden-Line Removal. Mathematical Curves and Surfaces. Spline Curves and Spline Surfaces. Computer-Generated Movies. The Programming Package Your Disk. System Dependences and Other Programming Languages. References. Index.

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