Farming Simulator Modding with Blender: A Step-by-step Guide to Creating, Optimizing and Publishing Mods

Author:   Jason van Gumster ,  Stefan Maurus
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032659480


Pages:   288
Publication Date:   29 October 2024
Format:   Hardback
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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Farming Simulator Modding with Blender: A Step-by-step Guide to Creating, Optimizing and Publishing Mods


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Full Product Details

Author:   Jason van Gumster ,  Stefan Maurus
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.712kg
ISBN:  

9781032659480


ISBN 10:   1032659483
Pages:   288
Publication Date:   29 October 2024
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

Foreword. 1. Introduction to Farming Simulator Modding. 2. Working with Blender. 3. Defining Surface Materials. 4. Preparing Your Hierarchy and Setting Up Pivots. 5. Creating Physics Components and Function Nodes. 6. Setting Up ModDesc-XML and Vehicle-XML. 7. Implementing Vehicle Functions. 8. Animating Your Vehicle. 9. Adding Extra Vehicle Features. 10. Creating Merge Groups. 11. Building Level of Detail (LOD) Meshes. 12. Constructing Hydraulic Hoses. 13. Generating Icons. 14. Tips and Tricks for Testing Your Vehicle In-Game. 15. Publishing Your Mod. 16. Appendix Code/File Examples

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Author Information

Jason van Gumster does a lot of things. Mostly he makes stuff up. He writes, animates, and occasionally teaches. He has heavy entrepreneurial tendencies that run nearly as deep as his creative ones, so he has a constant fascination with producing creative content with as much control and independence as possible. Naturally, he's a big proponent of open source software; very nearly everything that he produces is made using free and open source tools. Stefan Maurus serves as the Lead Integrator at GIANTS Software, overseeing the integration of vehicles and assets into the Farming Simulator game series. Prior to entering the gaming industry, Stefan initiated his career as a modder, gaining recognition for the detailed mods he crafted. At GIANTS FarmCon and other industry events, he conducts workshops and presentations to assist modders in enhancing their mod creation skills.

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