Families at Play: Connecting and Learning through Video Games

Author:   Sinem Siyahhan (California State University San Marcos) ,  Elisabeth Gee (Professor, Arizona State University)
Publisher:   MIT Press Ltd
ISBN:  

9780262037464


Pages:   216
Publication Date:   02 February 2018
Recommended Age:   From 18 years
Format:   Hardback
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

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Families at Play: Connecting and Learning through Video Games


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Overview

How family video game play promotes intergenerational communication, connection, and learning.Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples- One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.

Full Product Details

Author:   Sinem Siyahhan (California State University San Marcos) ,  Elisabeth Gee (Professor, Arizona State University)
Publisher:   MIT Press Ltd
Imprint:   MIT Press
Dimensions:   Width: 15.20cm , Height: 1.10cm , Length: 22.90cm
ISBN:  

9780262037464


ISBN 10:   0262037467
Pages:   216
Publication Date:   02 February 2018
Recommended Age:   From 18 years
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

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Sinem Siyahhan is Assistant Professor of Educational Technology in the School of Education at California State University, San Marcos, and Founding Director of Play2Connect. Elisabeth Gee is Delbert and Jewell Lewis Chair in Reading and Literacy and Professor in the Mary Lou Fulton Teachers College at Arizona State University.

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