Extended Reality: First International Conference, XR Salento 2022, Lecce, Italy, July 6–8, 2022, Proceedings, Part I

Author:   Lucio Tommaso De Paolis ,  Pasquale Arpaia ,  Marco Sacco
Publisher:   Springer International Publishing AG
Edition:   1st ed. 2022
Volume:   13445
ISBN:  

9783031155451


Pages:   349
Publication Date:   26 August 2022
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Extended Reality: First International Conference, XR Salento 2022, Lecce, Italy, July 6–8, 2022, Proceedings, Part I


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Author:   Lucio Tommaso De Paolis ,  Pasquale Arpaia ,  Marco Sacco
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   1st ed. 2022
Volume:   13445
Weight:   0.575kg
ISBN:  

9783031155451


ISBN 10:   3031155459
Pages:   349
Publication Date:   26 August 2022
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Virtual Reality.- Rehabilitation of post-COVID patients: a virtual reality home-based intervention including cardio-respiratory fitness training.- Comparison of the Effect of Exposing Users For Height While Being Active versus Passive in a Virtual Environment - A Pilot Study .- A proposal for a computational framework architecture and design for massive virtual world generation and simulation.- Evaluating forms of user interaction with a virtual exhibition of household appliances.- TryItOn: A Virtual Dressing Room with Motion Tracking and Physically based Garment Simulation.- Automatic Generation of 3D Animations from Text and Images .- Design process of a ceramic modeling application for Virtual Reality Art Therapy.- Computer Simulation of a Spectrum Analyzer Based on the Unity Game Engine.- The Influence of Method of Control and Visual Aspects on Exploratory Decisions in 3D Video Games Environments.- Collaborative virtual reality environment for training load movement with Overhead Bridge Cranes.- A VR multiplayer application for fire fighting training simulations.- Effects of Head Rotation and Depth Enhancement in Virtual Reality User-Scene Interaction.- Are we ready for take-off? Learning Cockpit Actions with VR Headsets.- Virtual Reality as a collaborative tool for digitalised crime scene examination.- A Virtual Reality Application for Stress Reduction: Design and first Implementation of ERMES project.- Efficient and Secure Transmission of Digital Data in the 5G Era.- Augmented Reality.- Hand Interaction Toolset for Augmented Reality Environments.- Assessing Visual Cues for Improving Awareness in Collaborative Augmented Reality.- Human Augmentation: An Enactive Perspective.- XRShip: Augmented Reality for Ship Familiarizations.- Coupling mobile AR with a virtual agent for end-user engagement.- 3D Audio + Augmented Reality + AI Chatbots + IoT: An Immersive Conversational Cultural Guide.- eXtended Reality.- Regulating the Metaverse, a Blueprint for the Future.- Do presence questionnaires actually measure presence? A content analysis of presence measurement scales.- Self Assessment Tool to Bridge the Gap Between XR Technology, SMEs, and HEIs*.- An overview on technologies for the distribution and participation in live events.- How to improve vehicle lateral control: the effect of visual feedback luminance.- Extended Reality Technologies and Social Inclusion: the role of Virtual Reality in Includiamoci Project.

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