Exploring Virtual Reality Max Axiom Graphic

Author:   Thomas K Adamson ,  Daniel Pedrosa ,  Erik Doescher
Publisher:   Capstone Press
ISBN:  

9781669017165


Pages:   32
Publication Date:   01 August 2023
Recommended Age:   From 8 to 11 years
Format:   Paperback
Availability:   In Print   Availability explained
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Exploring Virtual Reality Max Axiom Graphic


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Overview

Have you ever wanted to travel to other planets? Maybe you'd like to dive to the bottom of the sea or walk among the dinosaurs. These things don't seem possible. But with virtual reality they can seem real. Strap on a pair of goggles and grab a controller to fight in space battles, fly over mountains, or even take a trip inside the human body. In this nonfiction graphic novel, Max Axiom and the Society of Super Scientists take a tour through the wonders of virtual reality to learn how it works, how it's used today, and what it might look like in the future.

Full Product Details

Author:   Thomas K Adamson ,  Daniel Pedrosa ,  Erik Doescher
Publisher:   Capstone Press
Imprint:   Capstone Press
Dimensions:   Width: 18.80cm , Height: 0.50cm , Length: 22.60cm
Weight:   0.068kg
ISBN:  

9781669017165


ISBN 10:   1669017168
Pages:   32
Publication Date:   01 August 2023
Recommended Age:   From 8 to 11 years
Audience:   Children/juvenile ,  Children / Juvenile
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Reviews

"Max Axiom and the Society of Super Scientists are back, this time investigating cutting edge technology of all sorts. From artificial intelligence and virtual reality to robots and futuristic vehicles, the team tries out some of the latest designs. Graphic novel format is useful in bringing scenes to life--flying cars, robotic exoskeletons, and virtual reality concerts are just some of the scenes readers will experience. Sidebars discuss current events such as robotic rovers on Mars and competition to create the most humanlike artificial intelligence as well as future plans for driverless taxis or hydrogen-fueled planes. While VR goggles and augmented reality apps are familiar, some of the other possibilities may be completely new to readers. Back matter includes a page of additional information about the topic, a list of suggested websites and further reading, and a glossary. -VERDICT A series sure to be in high demand by graphic novel fans and useful to update STEM collections.--Suzanne Costner, Fairview Elementary School, TN ""School Library Journal"""


Author Information

Thomas K. Adamson has written dozens of nonfiction books for kids on sports, space, math, and more. He lives in Sioux Falls, South Dakota, with his wife and two sons. He likes reading and playing ball with his boys. He also likes to check scores and stats on his phone. Daniel Pedrosa was born in Araraquara, a quiet town in the interior of S�o Paulo/Brazil and since he was a child he has always had artistic, philosophical and esoteric inclinations. At the age of ten, his older brother gave him his first superhero comic (a Superboy edition from the 90's) and there he decided that drawing comics would be his profession. In 2010 he began his professional career doing comic strips for newspapers and drawing children's supplements for tabloids and magazines. Since then, his career began to expand and today the artist has publications for Criptozoik, Tildawave, Capstone, 137 Studios and produces advertising material for the largest Honda Motors store in Brazil. Erik Doescher is an illustrator that specializes in licensed art for publishing, style guides, and merchandising. He has worked in the industry for over 25 years, and his clients include DC Comics, Penguin/Random House, Nickelodeon, Golden Books, Hasbro, The Walt Disney Company, Capstone, and Warner Brothers.

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