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OverviewFirst major study of Animal Crossing, an innovative virtual world with a global audience beyond traditional online gamers. Animal Crossing is an innovative virtual world with a global audience beyond traditional online gamers. The book is the first major study, offering an interdisciplinary exploration of copyright and other laws, user creativity and sociability, psychology, the virtual world's economic and technological basis, uptake during COVID-19, gamification of offline brands, relationships with past/contemporary computer games, and Animal Crossing as an example of the Japanification of online popular culture. The book provides insights for students, researchers and non-specialist readers. Full Product DetailsAuthor: Bruce Baer ArnoldPublisher: Anthem Press Imprint: Anthem Press Dimensions: Width: 15.30cm , Height: 1.50cm , Length: 22.90cm Weight: 0.454kg ISBN: 9781839980060ISBN 10: 1839980060 Pages: 186 Publication Date: 11 June 2024 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Not yet available, will be POD ![]() This item is yet to be released. You can pre-order this item and we will dispatch it to you upon it's release. This is a print on demand item which is still yet to be released. Table of ContentsAcknowledgements; 1. Introduction; 2. Origins and Owners; 3. The Animal Crossing Experience; 4. Sociability in a Virtual World; 5. The Curation Economy; 6. Island Cultures; 7. Law in a Virtual World; 8. Conclusion; Notes; Bibliography; IndexReviewsAuthor InformationBruce Baer Arnold teaches innovation law at the University of Canberra, lectures in other disciplines in Australian universities and has published widely on online culture, business, creativity and law. Tab Content 6Author Website:Countries AvailableAll regions |