Evaluating User Experience in Games: Concepts and Methods

Author:   Regina Bernhaupt
Publisher:   Springer London Ltd
Edition:   2010
ISBN:  

9781848829626


Pages:   277
Publication Date:   19 May 2010
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $261.36 Quantity:  
Add to Cart

Share |

Evaluating User Experience in Games: Concepts and Methods


Overview

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Full Product Details

Author:   Regina Bernhaupt
Publisher:   Springer London Ltd
Imprint:   Springer London Ltd
Edition:   2010
Dimensions:   Width: 15.50cm , Height: 1.70cm , Length: 23.50cm
Weight:   1.280kg
ISBN:  

9781848829626


ISBN 10:   1848829620
Pages:   277
Publication Date:   19 May 2010
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

to Evaluation of UX.- User Experience Evaluation in Entertainment.- Frameworks and Methods.- Enabling Social Play: A Framework for Design and Evaluation.- Presence, Involvement, and Flow in Digital Games.- Assessing the Core Elements of the Gaming Experience.- The Life and Tools of a Games Designer.- Investigating Experiences and Attitudes Toward Videogames Using a Semantic Differential Methodology.- Video Game Development and User Experience.- User Experience – Decomposed.- User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles.- Digital Games, the Aftermath: Qualitative Insights into Postgame Experiences.- Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts.- User Experience – Evaluating Special Aspects of Games.- Evaluating Exertion Games.- Beyond the Gamepad: HCI and Game Controller Design and Evaluation.- Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games.

Reviews

From the reviews: The book promises to address the evaluation of user experience, it provides little in terms of actual analysis and more in terms of anecdotes of data collection efforts for various specific games. ! provides a broad overview of the practice of gathering user experience data for computer-based games. ! The current volume is appropriate for a course that introduces the concepts of collecting user feedback in a traditional HCI and game development setting. (Thom McLean, ACM Computing Reviews, December, 2010)


From the reviews: The book promises to address the evaluation of user experience, it provides little in terms of actual analysis and more in terms of anecdotes of data collection efforts for various specific games. ... provides a broad overview of the practice of gathering user experience data for computer-based games. ... The current volume is appropriate for a course that introduces the concepts of collecting user feedback in a traditional HCI and game development setting. (Thom McLean, ACM Computing Reviews, December, 2010)


From the reviews: The book promises to address the evaluation of user experience, it provides little in terms of actual analysis and more in terms of anecdotes of data collection efforts for various specific games. provides a broad overview of the practice of gathering user experience data for computer-based games. The current volume is appropriate for a course that introduces the concepts of collecting user feedback in a traditional HCI and game development setting. (Thom McLean, ACM Computing Reviews, December, 2010)


Author Information

Tab Content 6

Author Website:  

Countries Available

All regions
Latest Reading Guide

NOV RG 20252

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List