Ethnographies of the Videogame: Gender, Narrative and Praxis

Author:   Helen Thornham
Publisher:   Taylor & Francis Ltd
Edition:   New edition
ISBN:  

9780754679783


Pages:   224
Publication Date:   28 July 2011
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Ethnographies of the Videogame: Gender, Narrative and Praxis


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Full Product Details

Author:   Helen Thornham
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Edition:   New edition
Dimensions:   Width: 15.60cm , Height: 1.40cm , Length: 23.40cm
Weight:   0.544kg
ISBN:  

9780754679783


ISBN 10:   0754679780
Pages:   224
Publication Date:   28 July 2011
Audience:   College/higher education ,  General/trade ,  Tertiary & Higher Education ,  General
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Acknowledgments; Chapter 1 Introductions: Videogames, Gender, Ethnography; Chapter 2 Constructing a Gendered Gaming Identity; Chapter 3 Articulating Pleasure: Gender, Technology and Power; Chapter 4 The Practices of Gameplay; Chapter 5 Bodies and Action; Chapter 6 Pleasure and the Imagined Gamer; Chapter 7 Conclusions: Towards a Theory of Domestic Videogaming;

Reviews

'Helen Thornham's excellent exploration of video gaming decisively shifts the terrain of game studies. From the solitary screen experience to play in the living room, in Thornham's work gaming becomes an embodied techno-social relation accounted for in narrative terms. A rich and sustained ethnographic study that also re-theorizes the relation between games and those who play them.' Caroline Bassett, University of Sussex, UK 'A welcome corrective to the view that videogaming is dangerously antisocial. Thornham persuasively demonstrates that videogaming is a physical, embodied activity, deeply embedded in everyday domestic routines and relationships. Her theoretical approach reveals important insights into gender relations, and challenges stereotyped concepts of gaming behaviours. Gamers and non-gamers alike, as well as scholars interested in these new, important leisure activities, will find this book of considerable interest.' Maire Messenger Davies, University of Ulster, UK


Author Information

Helen Thornham is Research Fellow at the Institute of Communications Studies, University of Leeds, UK.

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