|
![]() |
|||
|
||||
OverviewFull Product DetailsAuthor: Helen ThornhamPublisher: Taylor & Francis Ltd Imprint: Routledge Weight: 0.453kg ISBN: 9781138253384ISBN 10: 1138253383 Pages: 224 Publication Date: 09 September 2016 Audience: College/higher education , General/trade , Tertiary & Higher Education , General Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviews'Helen Thornham's excellent exploration of video gaming decisively shifts the terrain of game studies. From the solitary screen experience to play in the living room, in Thornham's work gaming becomes an embodied techno-social relation accounted for in narrative terms. A rich and sustained ethnographic study that also re-theorizes the relation between games and those who play them.' Caroline Bassett, University of Sussex, UK 'A welcome corrective to the view that videogaming is dangerously antisocial. Thornham persuasively demonstrates that videogaming is a physical, embodied activity, deeply embedded in everyday domestic routines and relationships. Her theoretical approach reveals important insights into gender relations, and challenges stereotyped concepts of gaming behaviours. Gamers and non-gamers alike, as well as scholars interested in these new, important leisure activities, will find this book of considerable interest.' MA!ire Messenger Davies, University of Ulster, UK Author InformationHelen Thornham is Research Fellow at the Institute of Communications Studies, University of Leeds, UK. Tab Content 6Author Website:Countries AvailableAll regions |