Ethics in the Virtual World: The Morality and Psychology of Gaming

Author:   Garry Young
Publisher:   Taylor & Francis Ltd
ISBN:  

9781844655496


Pages:   192
Publication Date:   28 February 2013
Format:   Hardback
Availability:   In Print   Availability explained
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Ethics in the Virtual World: The Morality and Psychology of Gaming


Overview

Full Product Details

Author:   Garry Young
Publisher:   Taylor & Francis Ltd
Imprint:   Acumen Publishing Ltd
Dimensions:   Width: 15.60cm , Height: 2.00cm , Length: 23.40cm
Weight:   0.430kg
ISBN:  

9781844655496


ISBN 10:   1844655490
Pages:   192
Publication Date:   28 February 2013
Audience:   College/higher education ,  General/trade ,  Tertiary & Higher Education ,  General
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1. Introduction: Playing with right and wrong 2. To prohibit or not to prohibit, that is the question 3. Hume's strength of feeling 4. Kant's call of duty 5. The cost-benefit of virtual violence (and other taboos) 6. Are meanings virtually the same? 7. There are wrongs and then there are wrongs 8. Virtual virtues, virtual vices 9. Doing what it takes to win 10. Agreeing the rules 11. Why would anyone want to do that? 12. Coping with virtual taboos 13. Conclusion Notes Bibliography

Reviews

"""Garry Young combines an expertise in moral philosophy, media psychology and game theory. This rare quality enables him to explore territory that no other game scholar has yet visited."" - Steven Malliet, University of Antwerp. ""Ethics in the Virtual World demonstrates the weakness of claims for censorship of video game content that are based in philosophical moral arguments. It points us toward a much more fruitful basis for evaluating game content - the psychological ability of the gamer to cope with the disparity between virtual and real-world moral systems."" - Charlene P. E. Burns, University of Wisconsin-Eau Claire."


Garry Young combines an expertise in moral philosophy, media psychology and game theory. This rare quality enables him to explore territory that no other game scholar has yet visited. - Steven Malliet, University of Antwerp. Ethics in the Virtual World demonstrates the weakness of claims for censorship of video game content that are based in philosophical moral arguments. It points us toward a much more fruitful basis for evaluating game content - the psychological ability of the gamer to cope with the disparity between virtual and real-world moral systems. - Charlene P. E. Burns, University of Wisconsin-Eau Claire.


Author Information

Garry Young is Senior Lecturer in Psychology at Nottingham Trent University

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Latest Reading Guide

NOV RG 20252

 

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