Essential Programming for the Technical Artist

Author:   Chris Roda
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367860097


Pages:   502
Publication Date:   17 May 2024
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Essential Programming for the Technical Artist


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Full Product Details

Author:   Chris Roda
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   1.120kg
ISBN:  

9780367860097


ISBN 10:   0367860090
Pages:   502
Publication Date:   17 May 2024
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Acknowledgments. About the Author. Chapter 1: Introduction. Chapter 2: The Role of Programming in Technical Artist Life. Chapter 3: Programming Strategies. Chapter 4: Computer Languages. Chapter 5: Programming Inspiration. Chapter 6: Python Setup and Orientation. Chapter 7: Python Basics. Chapter 8: Python Logic. Chapter 9: Python Functions. Chapter 10: Python Data Types. Chapter 11: Python Object-Oriented Programming: Foundation. Chapter 12: Python Object-Oriented Programming: Inheritance. Chapter 13: Python Exceptions. Chapter 14: Python File Processing. Chapter 15: Command Line. Chapter 16: Python GUI. Chapter 17: QtDesigner. Chapter 18: Python PEP 8 Standards. Chapter 19: Regular Expressions. Chapter 20: Conclusion. Index.

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Author Information

Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spiderman, Titanic and Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of digital immersive experiences; the amalgamation of the narrative of films, the interactivity of video games and the immersion of theme parks.

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