Essential Programming for the Technical Artist

Author:   Chris Roda
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367820404


Pages:   502
Publication Date:   17 May 2024
Format:   Paperback
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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Essential Programming for the Technical Artist


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Overview

This book is based on a successful curriculum designed to elevate technical artists with no programming experience up to essential programming competency as quickly as possible. Instead of abstract, theoretical problems, the curriculum employs familiar applications encountered in real production environments to demonstrate each lesson. Written with artists in mind, this book introduces novice programmers to the advantageous world of Python programming with relevant and familiar examples. Any digital artists (not just technical artists) will find this book helpful in assisting with day-to-day production activities. Concentrating upon subjects relevant to the creation of computer graphic assets, this book introduces Python basics, functions, data types, object-oriented programming, exception handling, file processing, graphical user interface creation, PEP 8 standards, and regular expressions. Programming within the SideFX Houdini 3D animation software provides a familiar environment for artists to create and experiment with the covered Python topics.

Full Product Details

Author:   Chris Roda
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.960kg
ISBN:  

9780367820404


ISBN 10:   0367820404
Pages:   502
Publication Date:   17 May 2024
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Forthcoming
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

1. Introduction. 2. The Role of Programming in TA Life. 3. Programming Strategies. 4. Computer Languages. 5. Programming Inspiration. 6. Python Setup and Orientation. 7. Python Basics. 8. Python Logic. 9. Python Functions. 10. Python Data Types. 11. Python Object-Oriented Programming: Foundation. 12. Python Object Oriented Programming: Inheritance. 13. Python Exceptions. 14. Python File Processing. 15. Command Line. 16. Python Graphical User Interface. 17. QtDesigner. 18. Python PEP 8 Standards. 19. Regular Expressions. 20. Conclusion.

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Author Information

Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spiderman, Titanic and Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of digital immersive experiences; the amalgamation of the narrative of films, the interactivity of video games and the immersion of theme parks.

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