Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition

Author:   James M. Van Verth (Software Engineer, Google) ,  Lars M. Bishop (Engineer, Handheld Developer Technologies Group, NVIDIA)
Publisher:   Taylor & Francis Inc
Edition:   2nd New edition
ISBN:  

9780123742971


Pages:   704
Publication Date:   01 May 2008
Replaced By:   9781482250923
Format:   Hardback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition


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Overview

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

Full Product Details

Author:   James M. Van Verth (Software Engineer, Google) ,  Lars M. Bishop (Engineer, Handheld Developer Technologies Group, NVIDIA)
Publisher:   Taylor & Francis Inc
Imprint:   Focal Press US
Edition:   2nd New edition
Dimensions:   Width: 19.00cm , Height: 4.20cm , Length: 23.40cm
Weight:   1.633kg
ISBN:  

9780123742971


ISBN 10:   0123742978
Pages:   704
Publication Date:   01 May 2008
Audience:   Professional and scholarly ,  Professional & Vocational
Replaced By:   9781482250923
Format:   Hardback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Reviews

It's the book with all the math you need for games. -Neil Kirby, Researcher, Alcatel-Lucent


It's the book with all the math you need for games. - Neil Kirby, Researcher, Alcatel-Lucent <br>------<br>1st edition: <br> Even though I've worked with these systems for years, this book showed me new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful - it gives them a solid background in pretty much every area they need to understand. - Peter Lipson, Toys for Bob, Inc.<br>1st edition quote


Author Information

James M. Van Verth is a founding member of Red Storm Entertainment, a division of Ubisoft, where he has been a lead engineer for nine years. For the past eight years he has also been a regular speaker at the Game Developers Conferences, teaching the all-day tutorial Math for Game Programmers, on which this book is based. He has a B.A. in mathematics and computer science from Dartmouth College and M.S. degrees in computer science from the State University of New York at Buffalo and the University of North Carolina at Chapel Hill. Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, Lars was the Chief Technology Officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He received a BS in Math/Computer Science from Brown University and an MS in Computer Science from the University of North Carolina at Chapel Hill. His outside interests include photography, drumming, and playing bass guitar.

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