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OverviewBaffled by maths? Then don't give up hope.John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.Get to grips with mathematics fast ...- Numbers- Algebra- Trigonometry- Coordinate geometry- Transforms- Vectors- Curves and surfaces- Analytic geometryEssential Mathematics for Computer Graphics fastThe book you will read once, and refer to over and over again! Full Product DetailsAuthor: John VincePublisher: Springer London Ltd Imprint: Springer London Ltd Edition: illustrated edition Dimensions: Width: 15.80cm , Height: 1.60cm , Length: 23.00cm Weight: 0.417kg ISBN: 9781852333805ISBN 10: 1852333804 Pages: 238 Publication Date: August 2001 Audience: College/higher education , Professional and scholarly , Undergraduate , Postgraduate, Research & Scholarly Format: Paperback Publisher's Status: Active Availability: Out of stock ![]() The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available. Table of ContentsMathematics * Numbers * Algebra * Trigonometry * Cartesian Coordinates * Vectors * Transformations * Interpolation * Curves and Patches * Analytic Geometry * Conclusion * References * Index.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |