Essential CG Lighting Techniques with 3ds Max

Author:   Darren Brooker
Publisher:   Taylor & Francis Ltd
Edition:   3rd edition
ISBN:  

9781138400818


Pages:   416
Publication Date:   06 October 2017
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Essential CG Lighting Techniques with 3ds Max


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Overview

Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.

Full Product Details

Author:   Darren Brooker
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Edition:   3rd edition
Weight:   1.156kg
ISBN:  

9781138400818


ISBN 10:   1138400815
Pages:   416
Publication Date:   06 October 2017
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1 Introduction Part 1: Theory 2 A little light theory 3 CG lights examined 4 Understanding shadows Part 2: Techniques 5 Basic lighting techniques 6 Further lighting techniques 7 Radiosity techniques 8 Indoor lighting techniques 9 Outdoor lighting techniques 10 Special lighting techniques 11 Match lighting 12 Rendering with mental ray 13 Lighting for Games 14 Lighting and lens effects 15 Compositing Part 3: Tips and tricks 16 In production Part 4: Taking it further 17 Composition and drama 18 Camerawork and technicalities 19 Looking further Appendix A About the DVD Appendix B Glossary Appendix C Bibliography DVD content: The natural elements Tricks of the trade Third-party plug-ins

Reviews

Students and seasoned artists will benefit from the broad concepts and specific examples delivered.--Robert Taylor, CG Supervisor & Consultant If you work in game art, film or architectural visualisation, you'll need this lighting handbook.--3D World Magazine 'In terms of visual impact, lighting can either make or break an animation. In this book, Darren Brooker gives this subject the respect it deserves. Thoroughly recommended reading.' Brant Drewery, Editor, CGI Magazine 'Darren Brooker has gifted us with a fine addition to our 3D library, to be referenced and considered over and over. Students and seasoned artists will benefit from the broad concepts and specific examples delivered.' Robert Taylor, CG Supervisor & Consultant 'If you work in game art, film or architectural visualisation, you'll need this lighting handbook.' 3D World Magazine - October 2006 ?This book is a complete look at the subject matter. It teaches real methods behind real world work. Those that work through it will be taught quality methods for lighting, and should be better able to evaluate real world light, being able to reproduce it in a 3d environment.? Autodesk assessment of first edition


'In terms of visual impact, lighting can either make or break an animation. In this book, Darren Brooker gives this subject the respect it deserves. Thoroughly recommended reading.' Brant Drewery, Editor, CGI Magazine 'Darren Brooker has gifted us with a fine addition to our 3D library, to be referenced and considered over and over. Students and seasoned artists will benefit from the broad concepts and specific examples delivered.' Robert Taylor, CG Supervisor & Consultant 'If you work in game art, film or architectural visualisation, you'll need this lighting handbook.' 3D World Magazine - October 2006 ?This book is a complete look at the subject matter. It teaches real methods behind real world work. Those that work through it will be taught quality methods for lighting, and should be better able to evaluate real world light, being able to reproduce it in a 3d environment.? Autodesk assessment of first edition ""Students and seasoned artists will benefit from the broad concepts and specific examples delivered.""--Robert Taylor, CG Supervisor & Consultant ""If you work in game art, film or architectural visualisation, you'll need this lighting handbook.""--3D World Magazine


Author Information

Darren Brooker is a CG artist, with experience at Cosgrove Hall Digital and Pepper's Ghost, both top UK production studios. He is an award-winning, independent rendering and lighting specialist and an experienced journalist with published work in the Guardian, 3D World, CGI, Computer Arts, Creation and Broadcast Engineering News.

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