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OverviewBy one count, there are more than 7,200 escape room environments in 1,445 cities in 105 countries. So why not in libraries? Sharpening participants’ problem solving and collaboration skills by mashing up real-time adventure, immersive theater, gaming, and old-fashioned entertainment, they’re a natural for libraries. And, as Kroski demonstrates in this fun guide, they’re feasible for a range of audiences and library budgets. Whether you’re already an escape room aficionado who’s eager to replicate the experience at your own institution, or an intrigued novice looking for ways to enliven your programing, Kroski has got you covered. This book; discusses the differences between escape rooms, which are highly structured, and immersive experiences, which are more casual; shows how these unique experiences can be used to teach information literacy skills, add unique youth programming, bring adults into the library, and instruct patrons about library resources in the form of puzzles and challenges; profiles several successful library projects, from large scale programs like New York Public Libraries’ Find the Future: The Game to smaller ones like Search for Alexander Hamilton; offers dozens of programming ideas and examples that can be tailored to fit a variety of libraries and budgets; and provides information on game kits available for purchase, tips for partnering with local Escape Room businesses, and links to additional resources. With the assistance of Kroski’s guide, libraries everywhere can offer their own take on these exciting forms of entertainment, engagement, and education. Full Product DetailsAuthor: Ellyssa KroskiPublisher: American Library Association Imprint: ALA Editions ISBN: 9780838917671ISBN 10: 0838917674 Pages: 200 Publication Date: 30 October 2018 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsList of Figures Preface Part I Introducing Escape Rooms and Immersive Experiences Chapter 1 Escape Rooms and Immersive Experiences Explained Chapter 2 The Escape Room Opportunity Chapter 3 Escape Room Activity in Libraries Part II How to Create, Organize, and Run Eleven Project Types Chapter 4 How to Host a Pre-Designed Escape Room Event Chapter 5 How to Design an Escape Room from Scratch Chapter 6 How to Create a Pop-Up Escape Room Chapter 7 How to Create an Escape Room Enthusiasts Club Chapter 8 How to Host an Immersive Experience Chapter 9 How to Host a Kid-Friendly Escape Room Event Chapter 10 How to Design a Digital Breakout Chapter 11 All About Escape Room Board Games Chapter 12 How to Host an Escape Room Event for Team-Building and Training Chapter 13 How to Add a High-Tech Twist to Your Escape Room Chapter 14 Start-to-Finish Model: The Search for Alexander Hamilton and the Missing Librarian Appendix A Escape Room Set-Up Document Template Appendix B Escape Room Puzzle Document Template Resources IndexReviewsAuthor InformationEllyssa Kroski is the Director of Information Technology at the New York Law Institute as well as an award-winning editor and author of 37 books, including Law Librarianship in the Digital Age, for which she won the AALL's 2014 Joseph L. Andrews Legal Literature Award. Her ten-book technology series The Tech Set won the ALA's Best Book in Library Literature Award in 2011. She is a librarian, an adjunct faculty member at Drexel and San Jose State University, and an international conference speaker. She was honored with the 2017 Library Hi Tech Award from the ALA/LITA for her long-term contributions in the area of Library and Information Science technology and its application. Tab Content 6Author Website:Countries AvailableAll regions |