Environments for Multi-Agent Systems: First International Workshop, E4MAS, 2004, New York, NY, July 19, 2004, Revised Selected Papers

Author:   Danny Weyns ,  H. Van Dyke Parunak ,  Fabien Michel
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   2005 ed.
Volume:   3374
ISBN:  

9783540245759


Pages:   279
Publication Date:   10 February 2005
Format:   Paperback
Availability:   In Print   Availability explained
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Environments for Multi-Agent Systems: First International Workshop, E4MAS, 2004, New York, NY, July 19, 2004, Revised Selected Papers


Overview

The modern ?eld of multiagent systems has developed from two main lines of earlier research. Its practitioners generally regard it as a form of arti?cial intelligence (AI). Some of its earliest work was reported in a series of workshops in the US dating from1980,revealinglyentitled,“DistributedArti?cialIntelligence,”andpioneers often quoted a statement attributed to Nils Nilsson that “all AI is distributed. ” The locus of classical AI was what happens in the head of a single agent, and much MAS research re?ects this heritage with its emphasis on detailed modeling of the mental state and processes of individual agents. From this perspective, intelligenceisultimatelythepurviewofasinglemind,thoughitcanbeampli?ed by appropriate interactions with other minds. These interactions are typically mediated by structured protocols of various sorts, modeled on human conver- tional behavior. But the modern ?eld of MAS was not born of a single parent. A few - searchershavepersistentlyadvocatedideasfromthe?eldofarti?ciallife(ALife). These scientists were impressed by the complex adaptive behaviors of commu- ties of animals (often extremely simple animals, such as insects or even micro- ganisms). The computational models on which they drew were often created by biologists who used them not to solve practical engineering problems but to test their hypotheses about the mechanisms used by natural systems. In the ar- ?cial life model, intelligence need not reside in a single agent, but emerges at the level of the community from the nonlinear interactions among agents. - cause the individual agents are often subcognitive, their interactions cannot be modeled by protocols that presume linguistic competence.

Full Product Details

Author:   Danny Weyns ,  H. Van Dyke Parunak ,  Fabien Michel
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Edition:   2005 ed.
Volume:   3374
Dimensions:   Width: 15.50cm , Height: 1.50cm , Length: 23.50cm
Weight:   0.920kg
ISBN:  

9783540245759


ISBN 10:   3540245758
Pages:   279
Publication Date:   10 February 2005
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Survey.- Environments for Multiagent Systems State-of-the-Art and Research Challenges.- Conceptual Models.- AGRE: Integrating Environments with Organizations.- From Reality to Mind: A Cognitive Middle Layer of Environment Concepts for Believable Agents.- A Spatially Dependent Communication Model for Ubiquitous Systems.- Languages for Design and Specification.- ELMS: An Environment Description Language for Multi-agent Simulation.- MIC*: A Deployment Environment for Autonomous Agents.- Simulation and Environments.- About the Role of the Environment in Multi-agent Simulations.- Modelling Environments for Distributed Simulation.- Mediated Coordination.- Supporting Context-Aware Interaction in Dynamic Multi-agent Systems.- Environment-Based Coordination Through Coordination Artifacts.- “Exhibitionists” and “Voyeurs” Do It Better: A Shared Environment for Flexible Coordination with Tacit Messages.- Applications.- Swarming Distributed Pattern Detection and Classification.- Digital Pheromones for Coordination of Unmanned Vehicles.- Motion Coordination in the Quake 3 Arena Environment: A Field-Based Approach.

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