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OverviewFull Product DetailsAuthor: Henry KellyPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.344kg ISBN: 9780367706760ISBN 10: 0367706768 Pages: 180 Publication Date: 05 November 2021 Audience: Professional and scholarly , Professional & Vocational , Postgraduate, Research & Scholarly Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter 1 ◾ Introduction Chapter 2 ◾ What Is PBR? Chapter 3 ◾ A Deeper Look into PBR Chapter 4 ◾ Substance Designer Chapter 5 ◾ Rendering and FoliageReviewsAuthor InformationHenry Kelly has worked within the 3D Industry, part time, from the age of eighteen, spending most of his free time creating 3D models, improving his techniques, and learning new material. After leaving the military, he took up 3D Art full time and began a career as a freelance environment artist where he worked for independent and AAA game studios such as Crytek; Cloud Imperium, Rebellion, and Offworld Industries, amongst other smaller studios. Over the years, he climbed the ranks from freelancer to lead artist, maintaining his focus on environment art. He has contributed to new and exciting methods that speed up workflow and produce higher quality artwork for games. Henry is an instructor for Masters’ and Bachelors’ programs and is responsible for writing the curriculum for both. In his spare time, he occasionally serves as an instructor for Ryan Kingslien, renowned art sculptor and major contributor to the game industry. Tab Content 6Author Website:Countries AvailableAll regions |