|
|
|||
|
||||
OverviewFull Product DetailsAuthor: Maki Sugimoto , Angelo Di Iorio , Pablo Figueroa , Ryosuke YamanishiPublisher: Springer Nature Switzerland AG Imprint: Springer Nature Switzerland AG ISBN: 9783032025548ISBN 10: 3032025540 Pages: 651 Publication Date: 22 August 2025 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Not yet available ![]() This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of Contents.- Full Conference Papers. .- Fewer Draws, More Fun: searching for Unbalanced Positions in Chess. .- Game Elements in Cybersecurity Education: Hype or Help?. .- How to Turn a Platformer Game into a Casual Exergame for Combating Office Workers’ Sedentary Behavior: An Exploratory Single-Case Pilot Study. .- Design of a Serious Game to Challenge Sexism. .- ”Follow My Lead”: Role of AI-Based NPC Autonomy in Player-NPC Collaboration. .- Interaction and Emotion: A Phenomenological Study of a Playable Generative Landscape. .- The Blind Gamer: Examining Ethical Agency Through Choice Blindness in Game Design. .- Math Valley - On Designing an Embodied VR Learning Application for Primary School Students. .- 200 VR-Sessions with Children - Practical Challenges and Educational Insights Into Conducting a Longitudinal VR-Study in Primary School. .- Characterizing Social Interaction in Tabletop Games: A Constructive Conceptual Analysis. .- Initializing Interactive Treasure Hunts in Cultural Heritage Sites: An LLM-Based Approach. .- Pacing Control with Wave Function Collapse in Strategy Game Map Generation. .- Generative Multimodal Content Creation with Location-Aware Context for Gamified Mobile Assisted Language Learning Apps Using Large Language Models. .- Automated Planning of Entertainment Content for Digital Health Interventions: A Technical Feasibility Study on Balance VS Fun. .- Evaluating Colorblind-Friendly Design for Equitable Play in Mobile Puzzle Games. .- Manzai Karaoke: A Real-time Visual Guidance System for Assisting Japanese Double Act Performance. .- EchoArtLink: Enhancing Social Connectedness between Parents and Children Living Apart through Digital Sound Visualization. .- Optimizing Random Forest Multi-Classification and Gini-Based Feature Analysis of Board Game Success via BGG Characteristic Data. .- Stay and Play – Modeling Social Influence of Players in the Steam Gaming Community. .- A Framework for Explainable AI in Wargames to Understand Strategies. .- Parablade: A Proposal of Chambara Based on Augmented Sports - A Study of Appropriate Game Balancing Methods. .- Vectorigger: A Method of Inducing Vection Using a Wearable LED Array. .- Learning Success, Engagement and Fun: Evaluating an Educational Game in Higher Education as Replacement for a Homework Assignment. .- From News to Stories via an AI-supported Retelling Process. .- Learning Through Play: Implementing an Educational Escape Room for Teaching Traditions and Culture. .- Experienced Video Game Players Interaction Preferences with Game Controllers and Haptic Gloves. .- What Does an Angel’s Halo Taste Like?: Exploring the Structure of Gustatory Comedy through Case Analysis of Ajigiri. .- ”Can You Feel Me Now?” Exploring Player Empathy in AI-Based NPC Conversations. .- Work in Progress. .- How does Entertainment Computing contribute to the Sustainable Development Goals? A Rapid Literature Review. .- VR Gaming approach to language comprehension in children with Autism. .- Physics Virtual Classroom: Leveraging Virtual Reality Sandboxes for Learning Classical Mechanics. .- Gestalt Approaches to Hinting in Games: A 3D Connect Four Case Study. .- A VR System for Detecting Static Electricity as Invisible Creature. .- Designing Physically Fiction: Suspension of Disbelief in Interaction with MR Environments. .- Simulating AI-Human Collaborative Strategies in Sudoku Puzzle Generation. .- ChordFusion: Interactive Piano Training in Mixed Reality with Custom Gloves. .- Implementation and Evaluation of an Automated Eye Dropping System Using Games. .- Proposal of Affective Music Features Utilizing Playlists as Collective Intelligence. .- Mi Librero de Aventuras: A Novel Configurable Serious Game for Personalized Science and Technology Learning in Peruvian Primary Education. .- Multi-Directional Shooting Using Logarithmic Spiral Trajectories. .- Refining Pervasive Game Design with LLMs: Insights, Limitations, and Challenges. .- Heist Extravaganza: A Design Framework and Exemplars of Asymmetric Virtual Reality Controllers Based on Player Profiles. .- Automatic Piano Arrangement for Three-part Choral of Female Voices. .- JumpLab: An Interactive Learning Tool for Parameter Tuning in the Pre-production Stage. .- ”Hand-in-Hand” Learning: A Novel Method for Instrument Skill Training with Electrical Muscle Stimulation. .- Interactive Entertainment Showcase. .- Transformer based Adaptive Music Generation for Video Games. .- Kaiman-aki o te Ngahere: Guardians of the Forest. .- Demonstration of Visualizer for Beats and Scratches of Breaking DJ Performances. .- Development of a Dialogue Agent System Expressed in a Two Dimensional Manga-Anime Style and Design of the Original Artificial Intelligence Character ”Kohane”. .- Development of Urban Disaster Prevention Shooting Game Using Spatial Reproduction Display. .- VR Game Aimed at Recovering Visual Acuity. .- Automatic Fingering Saxophone Quartet System. .- Multiple Robots Enable Moderate Facilitation through Approaching Movements in Group Discussions. .- VR Batting Practice System Integrated with Visual Training. .- Arcade Games Generating an Atmosphere to Promote Exercise. .- Guitar Clicker: A Gamified Approach to Motivating Guitar Practice for Beginners. .- Emo-pathy: An Emotion-sharing System for Promoting Psychological Well-Being through Supportive Interactions. .- Rapid Input Device with Independent Sensing of Input Intention and Input Target. .- Student Competition. .- Heaviest Listener: Immersive Radio Experience Simulation by Sending Japanese E-mail. .- Asymmetric VR Game Heist Extravaganza.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |