Engaging Learning: Designing e-Learning Simulation Games

Author:   Clark N. Quinn
Publisher:   John Wiley & Sons Inc
ISBN:  

9780787975227


Pages:   240
Publication Date:   01 May 2005
Format:   Hardback
Availability:   Out of stock   Availability explained


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Engaging Learning: Designing e-Learning Simulation Games


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Overview

Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.

Full Product Details

Author:   Clark N. Quinn
Publisher:   John Wiley & Sons Inc
Imprint:   Jossey-Bass Inc.,U.S.
Dimensions:   Width: 18.50cm , Height: 2.50cm , Length: 24.40cm
Weight:   0.636kg
ISBN:  

9780787975227


ISBN 10:   0787975222
Pages:   240
Publication Date:   01 May 2005
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Out of Print
Availability:   Out of stock   Availability explained

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Quinn presents an enhanced instructional design model that is grounded in the concepts of cognitive apprenticeship, situated learning, constructivism, and the Zone of Proximal Development. (The Journal of Continuing Higher Ed, 06/08)


Author Information

Clark N. Quinn has designed and developed innovative solutions for business, education, not-for-profit organizations, and government. He offers knowledge systems and learning interaction design through Quinnovation.

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