End-User Development: 5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. Proceedings

Author:   Paloma Díaz ,  Volkmar Pipek ,  Carmelo Ardito ,  Carlos Jensen
Publisher:   Springer International Publishing AG
Edition:   2015 ed.
Volume:   9083
ISBN:  

9783319184241


Pages:   304
Publication Date:   04 May 2015
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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End-User Development: 5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. Proceedings


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Overview

This book constitutes the refereed proceedings of the 5th International Symposium on End-User Development, IS-EUD 2015, held in Madrid, Spain, in May 2015. The 10 full papers and 13 short papers were presented at the event. Additionally, the volume contains 2 keynote speeches, 3 doctoral consortia papers, 1 workshop paper and 6 EUD-playground papers. The papers provide a broad overview of the current state of End-User Development research.

Full Product Details

Author:   Paloma Díaz ,  Volkmar Pipek ,  Carmelo Ardito ,  Carlos Jensen
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   2015 ed.
Volume:   9083
Dimensions:   Width: 15.50cm , Height: 1.70cm , Length: 23.50cm
Weight:   0.498kg
ISBN:  

9783319184241


ISBN 10:   3319184245
Pages:   304
Publication Date:   04 May 2015
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Designing for End-User Development in the Internet of Things.- Natural Notation for the Domestic Internet of Things.- Engineering the creative co-design of augmented digital experiences with cultural heritage.- A Review of Research Methods in End User Development.- My program, my world: Insights from 1st-person reflective programming in EUD education.- End-User Development in Second Life: Meta-design, Tailoring and Appropriation.- Extreme Co-Design: Prototyping With and By the User for Appropriation of Web-Connected Tags.- Building and using home automation systems: a field study.- FRAMES A Framework for Adaptable Mobile Event-Contingent Self-Report Studies.- Social-QAS: Tailorable Quality Assessment Service for Social Media Content.- Instilling a Culture of Participation: Technology-Related Skills and Attitudes of Aspiring Information Professionals.- Lessons Learned in the Design of Configurable Assistive Technology with Smart Devices.- Analysing How Users Prefer to Model Contextual Event-Action Behaviours in their Smart hones.- Interaction Anticipation: Communicating Impacts of Groupware Configuration Settings to Users.- Involving Children in Design Activities Using the Chi Co Exploratory Co-design Technique.- Face Mashup: Enabling End User Development on Social Networks Data.- Sketch Code an Extensible Code Editor for Crafting Software.- Physical Prototyping of Social Products through End-User Development.- Pervasive Displays in the wild: employing End User Programming in adaption and re-purposing.- Towards a Toolkit for the Rapid Creation of Smart Environments.- Making mashups actionable through elastic design principles.- Assisted Composition of Services on Mobile Devices.- Everyday tools used for Avionics User Modifiable Software automatic generation.- Investigating the Barriers Experienced by Adult End-User Developers when Physical Prototyping.- EMA IDEs: A Challenge for End-User Development.- End User Development System for Adaptive Augmented Environments.- Cultures of Participation in the Digital Age: Coping with Information, Participation and Collaboration Overload.- Searching in a Playful Manner.- IS-EUD 2015 Studio: Exploring End User Programming of Interactive Spaces.- Creating Game-Like Content in Android Devices: The Mokap Hackathon.- Spatial Awareness in Mobile Devices to Compose Data Source: a Utilization Study.- Hands-on actionable mashups.- A Platform for Creating Digital Educational Games as Combinations of Archetypical Games.

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