|
![]() |
|||
|
||||
OverviewThe future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a detailed foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered and a hands-on tutorial and case study allow the reader to the put the skills and ideas presented into practice. Full Product DetailsAuthor: Penny SweetserPublisher: Cengage Learning, Inc Imprint: Charles River Media Dimensions: Width: 19.60cm , Height: 4.10cm , Length: 23.90cm Weight: 1.203kg ISBN: 9781584505518ISBN 10: 1584505516 Pages: 312 Publication Date: 01 December 2007 Audience: Professional and scholarly , Adult education , Professional & Vocational , Further / Higher Education Format: Mixed media product Publisher's Status: Out of Print Availability: Awaiting stock ![]() Table of ContentsChapter 1 Introduction to Emergence Chapter 2 Playing Games Chapter 3 Emergence in Games Chapter 4 Techniques for Emergence Chapter 5 Emergent Narrative Chapter 6 Game Worlds Chapter 7 Characters and Agents Chapter 8 Social Emergence Chapter 9 Designing for Emergence Chapter 10 ConclusionReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |