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OverviewFull Product DetailsAuthor: Marco Galvan , Christopher BoltePublisher: Packt Publishing Limited Imprint: Packt Publishing Limited ISBN: 9781835885420ISBN 10: 183588542 Pages: 362 Publication Date: 07 March 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsTable of Contents Getting Started with REAPER Recording Audio and MIDI in REAPER Editing and Arranging Mixing Procedures in REAPER Mastering and Exporting Projects Exploring Custom Actions and Macros Advanced Mixing and Processing Working with Video Music Production Techniques Podcast Production Workflows Sound Design for Film and Games Exploring Immersive Audio Optimizing the Workflow and Troubleshooting in REAPERReviewsAuthor InformationMarco Galvan, with over 20 years in the music and audio industry, holds an engineering degree with a specialization in acoustics from the Instituto Politecnico Nacional (IPN). A professional musician and composer, he studied at Berklee College of Music and is certified in musical theory and keyboards by the ABRSM and Trinity College London. His audio credentials include courses at Alchemea College in London, and certifications such as Pro Tools Operator and Meyer Sound System Design, among others. Currently, he works as a Dolby Atmos mixing and mastering engineer and serves as an associate professor at Universidad Anáhuac, where he teaches audio and music production using REAPER and other digital audio workstations (DAWs). Christopher Bolte (BØLT) is a sound designer for video games, a passionate field recordist, and a mixing engineer. He holds a degree in jazz performance and education from Hochschule Osnabrück and Berklee College of Music and has been recording audio for most of his life – or 20 years to be precise. As a sound designer, he is currently working on indie and “AA” games while still finding time to pursue a degree in sound design, create sound effects libraries and sample packs, and contribute to global SFX crowdsourcing projects. He always strives to be a helpful voice in the global game audio community through blog posts, mentorship, resource sharing, outreach, and by contributing to this very book. Chris helps run the Game Audio Boston networking group and is part of the Game Audio Network Guild (G.A.N.G.). Tab Content 6Author Website:Countries AvailableAll regions |