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OverviewWe all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook will help teachers (grades 6-12) do exactly that. The authors provide a diverse collection of lively and engaging virtual spaces where students engage in role-based learning. The context might be a gigantic imaginary plant cell, where students learn the role of a biologist, or it might be a shallow valley where they learn to act like a geologist. Students learn to conduct experiments, analyze results, draw conclusions, and ultimately, write their own story as they experienced it. This book features: a nontechnical presentation that will assist all educators who want to use technology to improve student learning; a large collection of goal-oriented, multi-user games to teach various concepts in geology, biology, computer science, microeconomics, and archaeology; the combined talents of computer programmers, subject matter experts, graphic designers, education specialists, and cognitive scientists who created the virtual worlds presented in this book. Full Product DetailsAuthor: Brian M. SlaterPublisher: Teachers' College Press Imprint: Teachers' College Press Dimensions: Width: 18.20cm , Height: 1.40cm , Length: 25.50cm Weight: 0.540kg ISBN: 9780807746769ISBN 10: 0807746762 Pages: 192 Publication Date: 01 June 2003 Audience: General/trade , General Format: Hardback Publisher's Status: Out of Print Availability: Awaiting stock ![]() Table of ContentsReviewsAuthor InformationBrian M. Slator is a professor of Computer Science at North Dakota State University (NDSU) and a member of the NDSU Worldwide Web Instructional Committee. Tab Content 6Author Website:Countries AvailableAll regions |