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OverviewLearn the secrets for breathing life into your characters with this guide to edgeloop modeling. As you progress through the pages of this book, you'll create a character with personality, realistic form, and natural motion. Guided by computer graphics expert Kelly Murdock and award-winning artist and animator Eric Allen, your character will grow and develop along with your expertise. You'll: * learn to use edgeloop selection and creation features in 3ds Max(r), Maya(r), Softimage, and Modo.* take a comparative look at point, box, loft, and other character modeling methods.* model a detailed body form that is anatomically correct and has detailed facial features.* enhance a character with hair and clothing* texture a character completely using high-resolution texture map. A CD-ROM accompanies the book. Full Product DetailsAuthor: Kelly L. Murdock , Eric AllenPublisher: John Wiley and Sons Ltd Imprint: John Wiley & Sons Ltd Dimensions: Width: 18.70cm , Height: 1.70cm , Length: 23.20cm Weight: 0.840kg ISBN: 9780470036297ISBN 10: 047003629 Pages: 322 Publication Date: 19 September 2006 Audience: Professional and scholarly , Professional & Vocational Format: Mixed media product Publisher's Status: Out of Print Availability: In Print ![]() Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsAbout the Authors. Credits. Preface. Acknowledgments. Part I: Introducing Character Modeling and Edgeloops. Chapter 1: Character Design. Chapter 2: Modeling Approaches-A Comparative Look. Chapter 3: Introducing Edgeloop Modeling. Part II: Creating a Body Form. Chapter 4: Building the Body Torso. Chapter 5: Adding Arms and Legs. Chapter 6: Modeling Hands and Feet. Part III: Modeling the Head and Facial Features. Chapter 7: Creating the Head Form. Chapter 8: Creating the Nose and Eyes. Chapter 9: Adding the Mouth and Ears. Part IV: Further Refinement and Texturing. Chapter 10: Final Modeling Refinements. Chapter 11: Texturing an Edgeloop Character. Part V: Rigging, Skinning, and Animating Approaches. Chapter 12: Rigging and Skinning an Edgeloop Character. Chapter 13: Animating an Edgeloop Character. Part VI:Appendixes. Apendix A: Edgeloop Modeling Commands for 3ds Max, Maya, Softimage, and Modo. Appendix B: What's on the CD-ROM. Pro Glossary. Index. End-User License Agreement.ReviewsAuthor InformationKelly L. Murdock is known around the world as an expert in 3d graphics technologies. His vast experience spans all areas of the 3d industry from movies and games to product visualization and architectural walkthroughs. Kelly's book credits feature an impressive list of titles on graphics and Web technologies, including the best-selling 3ds Max Bible, recently released in its sixth edition. He has also written books covering other 3d technologies, including Maya Revealed, Lightwave Revealed, and Poser Revealed, and he has co-authored two versions of the Adobe Creative Suite Bible and the Illustrator Bible. Kelly resides in Utah where he leads a design company specializing in 3d graphics. Eric M. Allen received his bachelor of fine arts degree from Brigham Young University, where he worked on the Student Emmy Award-winning short film Lemmings. He thrives when working on 3-dimensional endeavors and has loved the medium ever since his first contact with it. He enjoys anatomical and expression modeling. Eric has presented at Alias' 3December and in recently published an article in HDRI3D Magazine. He has worked on flagship models that have appeared in Exotique and other publications. He started working for Zygote Media Group in 1999 and is currently the modeling lead at DAZ Productions in Draper, Utah. You can contact Eric at www.ericmatthewallen.com. Tab Content 6Author Website:Countries AvailableAll regions |