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OverviewFull Product DetailsAuthor: David FolmarPublisher: Rowman & Littlefield Imprint: Rowman & Littlefield Dimensions: Width: 21.40cm , Height: 0.80cm , Length: 28.10cm Weight: 0.318kg ISBN: 9781442277496ISBN 10: 1442277491 Pages: 130 Publication Date: 28 September 2017 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: To order ![]() Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us. Table of ContentsPART 1 Programs for Creative Lifestyles PROGRAM 1: Go From Facebook to Face to Face PROGRAM 2: Making pictures perfect with PhotoCat PROGRAM 3: Your YouTube channel: How to set up a YouTube Channel for you home videos and keep them private, or not PROGRAM 4: Redecorate in 3D - Don't break your back PROGRAM 5: CrowdFund Me! PART 2 Millennial Lifestyles PROGRAM 6: Make your meme move: motion Gif's PROGRAM 7: Making Web Comics: Why Not? PROGRAM 8: Share your Songs, Find an Audience PROGRAM 9: PodCast your life PART 3 Programs for Professional Life PROGRAM 10: Searching For Jobs, past Monster and Classifieds PROGRAM 11: Share don't steal - how to safely get images, sounds and video off the web PROGRAM 12: Sell it online- what sells where PROGRAM 13: Google Voice for a Home Business PROGRAM 14: Show them to sell them with easy 3D programs PROGRAM 15: Claim control of your online reputationReviewsThese 15 lessons go beyond the mouse-and-keyboard basics to incorporate free tools like YouTube and Audacity into library computer classes. Folmar (Game It Up!, 2015) packs each section with useful content, including not just instructional outlines, but also full-blown lesson plans in jargon-free, nearly folksy language. Tips on teaching methods and opportunities for group work ensure that technology programs will be effective and interesting.... [T]he concepts presented here could be applied to a number of different platforms. Small or rural libraries will benefit most from this collection of creative, budget-friendly projects. * Booklist * Folmar's book is a great resource, filtering through a world of technology programs, picking a select few to represent the needs of library patrons. As an educator, this book helps identify the tools I would want to share and emphasize with my audience so they are capable end-users. The supports provided communicate the relevant value of the programs, how to get people started quickly, teaching 'pro-tips.' I will share this book with colleagues because it would save my time, and theirs, sifting through an ocean of options. -- Chuck English, Director of Education, Science Museum of Virginia Folmar's book is a great resource, filtering through a world of technology programs, picking a select few to represent the needs of library patrons. As an educator, this book helps identify the tools I would want to share and emphasize with my audience so they are capable end-users. The supports provided communicate the relevant value of the programs, how to get people started quickly, teaching 'pro-tips.' I will share this book with colleagues because it would save my time, and theirs, sifting through an ocean of options. -- Chuck English, Director of Education, Science Museum of Virginia These 15 lessons go beyond the mouse-and-keyboard basics to incorporate free tools like YouTube and Audacity into library computer classes. Folmar (Game It Up!, 2015) packs each section with useful content, including not just instructional outlines, but also full-blown lesson plans in jargon-free, nearly folksy language. Tips on teaching methods and opportunities for group work ensure that technology programs will be effective and interesting.... [T]he concepts presented here could be applied to a number of different platforms. Small or rural libraries will benefit most from this collection of creative, budget-friendly projects. * Booklist * Folmar's book is a great resource, filtering through a world of technology programs, picking a select few to represent the needs of library patrons. As an educator, this book helps identify the tools I would want to share and emphasize with my audience so they are capable end-users. The supports provided communicate the relevant value of the programs, how to get people started quickly, teaching `pro-tips.' I will share this book with colleagues because it would save my time, and theirs, sifting through an ocean of options. -- Chuck English, Director of Education, Science Museum of Virginia Author InformationDavid Folmar has 20 years of Digital Video and Audio production and presentation experience. David worked in the Richmond Public Library system as a Digital Literacy Librarian and then as Emerging Technology. Now, he researches UX, Social Media, Open Source Software, Gaming and Simulation, Digital and Media Literacy and is currently working with Children's STEM programs in Robotics, Coding, and Digital Design. Tab Content 6Author Website:Countries AvailableAll regions |