E-Learning, E-Education, and Online Training: Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 – September 2, 2016, Revised Selected Papers

Author:   Giovanni Vincenti ,  Alberto Bucciero ,  Markus Helfert ,  Matthias Glowatz
Publisher:   Springer International Publishing AG
Edition:   1st ed. 2017
Volume:   180
ISBN:  

9783319496245


Pages:   223
Publication Date:   13 November 2016
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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E-Learning, E-Education, and Online Training: Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 – September 2, 2016, Revised Selected Papers


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Author:   Giovanni Vincenti ,  Alberto Bucciero ,  Markus Helfert ,  Matthias Glowatz
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   1st ed. 2017
Volume:   180
Dimensions:   Width: 15.50cm , Height: 1.30cm , Length: 23.50cm
Weight:   3.635kg
ISBN:  

9783319496245


ISBN 10:   3319496247
Pages:   223
Publication Date:   13 November 2016
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

A Social Metric Approach to E-learning Evaluation in Education.- A Technique for Applying RLCP-Compatible Labs on Open edX Platform.- Active Learning and ICT in Upper Secondary School: A Possible Answer to Early School Leaving.- An Approach to Development of Practical Exercises of MOOCs based on Standard Design Forms and Technologies.- Creating Inspiring Learning Environments by means of Digital Technologies: A Case Study of the Effectiveness of WhatsApp in Music Education.- Digital Competence and Capability Frameworks in the Context of Learning, Self-Development and HE Pedagogy.- Holographic Signing Avatars for Deaf Education.- How to Apply Gamification Techniques to Design a Gaming Environment for Algebra concepts.- Intelligent Tutoring Systems.- Online Distance Education Materials and Accessibility: Case Study of University College of Estate Management.- Raising engagement and motivation through gamified e-portfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey.- Student Choice: Blends of Technology beyond the University to support social interaction and social participation in learning.- Teaching Syllogistics Using E-learning Tools.- The effective of learning by augmented reality on Android platform.- The Use of Physical Artefacts in Undergraduate Computer Science Teaching.- ThesesDB - Single-Source of Information and Workflow Support for Students' Work.- Validation of Course Ontology Elements for Automatic Question Generation Online Track.- CIR: Fostering collective creativity.- E-Learning Authoring Tool for Reusing Web Multimedia Resources.- Experience in a blended learning course - a case study.- Private cloud with e-Learning for Resources Sharing in University Environment.- Research and trends in the studies of Collective Intelligence from 2012 to 2015.- Comparative Study of the Mobile Learning Architectures.- Social Microlearning Motivates Learners to Pursue Higher-Level Cognitive Objectives.- Strategy Simulation Games: The Student Perspective and an Investigation of Employability Competencies gained through the use of Strategy Simulations in Higher Education.

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