|
![]() |
|||
|
||||
OverviewVirtual Worlds that allow residents to create user generated content (UGC) will store that UGC on servers owned or controlled by the virtual world owners. When infringing copies of virtual objects are stored on those servers, the virtual world owners may be liable for monetary damages for contributory copyright infringement. Content Creators routinely discover infringing copies of their virtual goods in virtual worlds. Primarily for Virtual World Owners using OpenSim, Unity, or other proprietary platforms, this Handbook provides a step-by-step guide with all the Forms so that Virtual World Owners may take full advantage of the safe harbors of the DMCA. Content Creators are also provided with a step-by-step process including all Forms necessary to remove infringing content from all virtual worlds including Second Life(R), OpenSim, Unity, and proprietary worlds. The DMCA Handbook Provides: - A Step-by-Step breakdown of the DMCA process - A Policy Checklist to create the DMCA Policy - All of the Forms to implement the DMCA notice and take-down regime -Best practices for virtual world owners - Tips and instructions with Forms for Content Creators to remove infringing material Written by internet and copyright lawyer, Connie J. Mableson, the DMCA Handbook for Virtual World Owners is the only book of its kind available to assist Virtual World Owners and Content Creators with the DMCA process and regime. Full Product DetailsAuthor: Connie J MablesonPublisher: Brooks Press Imprint: Brooks Press Dimensions: Width: 20.30cm , Height: 1.50cm , Length: 25.40cm Weight: 0.470kg ISBN: 9780985042011ISBN 10: 098504201 Pages: 232 Publication Date: 29 February 2012 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationConnie J. Mableson is a nationally rated preeminent attorney practicing since 1983 in Washington and Arizona. Ms. Mableson emphasizes six practice areas: Intellectual Property (Copyright & Trademark) & DMCA Internet Law Interactive Digital Media, Games, & Virtual Worlds Arts & Entertainment Corporations & Limited Liability Companies Estate Planning involving Intellectual Property & Digital Assets Ms. Mableson is known for her leading edge representation of clients who are early adopters of technology and digital platforms. Since 1994 she has represented business interests in Cyberspace including representing the first business to commercialize the Internet, i.e. Cybersell aka Cantor & Siegel. And, she was the first attorney in the world to open a law office in a virtual world when she constructed and launched her Intellectual Property Resource Center in Second Life in 2005. Ms. Mableson is an Associate Professor at the Sandra Day O'Connor College of Law at Arizona State University where she teaches Governance of Virtual Worlds and Entertainment Business Contracts. ___________ Tab Content 6Author Website:Countries AvailableAll regions |