Distributed, Ambient and Pervasive Interactions: 13th International Conference, DAPI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II

Author:   Norbert A. Streitz ,  Shin'ichi Konomi
Publisher:   Springer International Publishing AG
Volume:   15803
ISBN:  

9783031929793


Pages:   416
Publication Date:   26 June 2025
Format:   Paperback
Availability:   Not yet available   Availability explained
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Distributed, Ambient and Pervasive Interactions: 13th International Conference, DAPI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II


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Overview

This two-volume set LNCS 15802-15803 constitutes the refereed proceedings of the 13th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.  The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The two volumes cover the following topics: Part I: Designing and developing intelligent environments; and user experience in intelligent environments. Part II: Smart cities and public spaces; eXtended reality and robots in intelligent environments; and wellbeing in intelligent environments.

Full Product Details

Author:   Norbert A. Streitz ,  Shin'ichi Konomi
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Volume:   15803
ISBN:  

9783031929793


ISBN 10:   3031929799
Pages:   416
Publication Date:   26 June 2025
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Forthcoming
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.
Language:   English

Table of Contents

Smart Cities and Public Spaces: Exploring the Future of AI, Autonomous Vehicles, and Emerging Technologies in Airport Operations: Stakeholder Perspectives.- Towards Real World Operating Systems for Realizing Smarter Cities.- Smart Public Spaces: Global Trends, Design Strategies, and Technological Innovations.- The Knowledge Commons in the Age of AI: Opportunities and Risks for Urban Smart Learning.- The Design Pattern of Participatory Urban Design for the ""-Able City"" - Applying Copenhagen’s Pattern to Japanese Case.- A Framework for Adaptive Design: A Conceptual Approach to Smart City User Interfaces.- Discovering Emerging Urban Hotspots Using Satellite Imagery and Human Mobility Data.- A Model of Transfer Resistance for Personalized Trip in Public Transportation.- Building Sustainable Smart Cities on the Hopes of Tech-Savvy Students.- A Role of Smart Villages – Five Reasons to Start With Smart Villages As Living Lab for Future Smart Cities.- Research on User Experience Design of XR-Enhanced Low-Altitude Business Travel in Smart Cities from the Perspective of Embodied Cognition Theory. eXtended Reality and Robots in Intelligent Environments: A Multipurpose VR-based Skill-Transfer for Robotic Platform.- Exploring the Potential of Telepresence Robots for Individuals Living Abroad and Their Families: A Qualitative Approach.- One Human Many Bots: What are the Costs to Embodying Multiple Avatars During Teleoperations?.- Evaluating Public Reactions to Robots: A Novel Approach for Structured, Real-Time Observations in Field Studies.- Can I Show You Something? – Expanding the Capabilities of a Telepresence Robot with a Laser Pointer.- Metaverse Tours of Nursery Schools: A Learning Tool for Childcare Workers in ECEC Settings.- Is It Really You? Effects of Avatar Representation in Mediated Communication on Social Presence and Connectedness of Acquaintances. Wellbeing in Intelligent Environments: AI-Enhanced HTP Test Analysis and Emotion Recognition for Personalized Psychotherapy Interventions.- Tippy: Exploring Reality–Virtuality Continuum for Increasing People’s Well-Being through Their Past Memory Recollection.- Air-Puff Eyewear System for Blink Monitoring and Reflexive Blink Induction to Improve Dry Eye.- Eat2pic-Mobile: A Chew-Draw Interactive System for Encouraging Mindful Chewing with Smartphones and Earable Devices.- Empowering Workers with IoT: Enhancing Acceptance and Security of Resilient Smart Workplaces.- Exploring the Impact of the Combination of Lighting Layout Types and Illuminance Levels on Operator Fatigue in Confined Spaces.- Design of a Multi-User Building Thermal Comfort Personalization Interaction System in the Same Space.

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