Discrete Mathematics and Game Theory

Author:   Guillermo Owen
Publisher:   Springer
Edition:   1999 ed.
Volume:   22
ISBN:  

9780792385110


Pages:   346
Publication Date:   30 November 1999
Format:   Hardback
Availability:   In Print   Availability explained
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Discrete Mathematics and Game Theory


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Author:   Guillermo Owen
Publisher:   Springer
Imprint:   Springer
Edition:   1999 ed.
Volume:   22
Dimensions:   Width: 15.50cm , Height: 2.00cm , Length: 23.50cm
Weight:   0.678kg
ISBN:  

9780792385110


ISBN 10:   079238511
Pages:   346
Publication Date:   30 November 1999
Audience:   College/higher education ,  Professional and scholarly ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

I. Vectors and Matrices.- 1. Algebraic Operations.- 2. Row Operations and the Solution of Systems of Linear Equations.- 3. Solution of General m×n Systems of Equations.- II. Linear Programming.- 1. Linear Programs.- 2. The Simplex Algorithm: Slack Variables.- 3. The Simplex Tableau.- 4. The Simplex Algorithm: Objectives.- 5. The Simplex Algorithm: Choice of Pivots.- 6. The Simplex Algorithm: Stage I..- 7. The Simplex Algorithm: Proof of Convergence.- 8. Equation Constraints.- 9. Degeneracy Procedures.- 10. Some Practical Comments.- 11. Duality.- 12. Transportation Problems.- 13. Assignment Problems.- III. The Theory of Probability.- 1. Probabilities.- 2. Discrete Probability Spaces.- 3. Conditional Probability.- 4. Compound Experiments.- 5. Bayes' Formula.- 6. Repetition of Simple Experiments; The Binomial Distribution.- 7. Drawings with and without Replacement.- 8. Random Variables.- 9. Expected Values. Means and Variances.- 10. Rules for Computing the Mean and Variance.- 11. Two Important Theorems.- 12. Markov Chains.- 13. Regular and Absorbing Markov Chains.- IV. The Theory of Games.- 1. Games: Extensive and Normal Form.- 2. Saddle Points.- 3. Mixed Strategies.- 4. Solution of 2×2 Games.- 5. 2×n and m×2 Games.- 6. Solutions by Linear Programming.- 7 Solution of Games by Fictitious Play.- 8. The von Neumann Model of an Expanding Economy.- 9. Existence of an Equilibrium Expansion Rate.- 10. Two-Person Non-Zero-Sum Games.- 11. Evolutionary Stable Systems.- V. Cooperative Games.- 1. n-Person Games.- 2. The Core.- 3. The Shapley Value.- 4. Voting Structures.- VI. Dynamic Programming.- 1. The Principle of Maximality.- 2. The Fixed-Charge Transportation Problem.- 3. Inventories.- 4. Stochastic Inventory Systems.- VII. Graphs and Networks.- 1. Introduction.- 2. CriticalPath Analysis.- 3. The Shortest Path through a Network.- 4. Minimal Spanning Trees.- 5. The Maximal Flow in a Network.

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