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OverviewFull Product DetailsAuthor: Markus Spöhrer , Beate OchsnerPublisher: Springer International Publishing AG Imprint: Palgrave Macmillan Edition: 1st ed. 2024 Weight: 0.621kg ISBN: 9783031343735ISBN 10: 3031343735 Pages: 357 Publication Date: 19 December 2023 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of Contents1.Dis-/Ability, Accessibility and Video Games: Chapters in the Context of a Research Overview._ Part I En-/Disabling Interfaces: History and Present._ 2 Game Interfaces as Disabling Infrastructures.- 3 Who Can Play? Rethinking Video Game Controllers and Accessibility.- 4 A History of Disability and Voice-Enabled Gaming from the 1970s to Intelligent Personal Assistants.- 5 Playing with the Eyes. A Media History of Eye Tracking.- 6 Interview with Mark Barlet (AbleGamers).- Part II Problematic Aprioris and Ableist Ideologies: (De) Constructing Dis/Ability.- 7 Dis/Enabled Playing: Ableist Ideologies and Abledness Consolidation in Video Games’ Mechanics and Infrastructures.- 8 The Mediality of Dis/Ability: Producing ‘Disability’ and ‘Ability’ in the Realm of Digital Games.- 9 Intersections Between Gaming and Dis/Abilities (Roundtable).- Part III Accessibility: Guidelines, Practice and Legal Issues.- 10 Accessibility by Numbers: A Critical Review of Game Accessibility Guidelines._ 11 Providing Access.- 12 Interview with Sandra Uhling: “Against Homogenization and on Becoming Aware and More Sensitive Towards Human Diversity”.-ReviewsAuthor InformationDr. Markus Spöhrer is a Postdoc research associate in the project “The Interactive Gaze: On the Status and Ethics of Surveillance Images in Digital Games” at the International Center for Ethics in the Sciences and Humanities (IZEW, University of Tübingen,Germany). He studied American Studies, German and English literature (University of Tübingen), and Media Studies (University of Miami). He has a doctorate in Media Studies from the University of Konstanz, Germany. His main research areas are dis/ability and digital Media, digital games, and Science and Technology Studies (STS). Prof. Dr. Beate Ochsner is a Professor of Media Studies at the University of Konstanz. Before, she was an assistant professor at the University of Mannheim and a guest professor at the Universities of Innsbruck, Basel, and St. Gallen. In 2002, she habilitated with the thesis DeMONSTRAtion. Zur Repräsentation des Monsters und des Monströsen in Literatur, Fotographie und Film. Also she is spokesperson of the research unit “Media and Participation” and principal investigator of subproject 2 “Techno-sensory processes of participation: App-practices and dis/ability.” Tab Content 6Author Website:Countries AvailableAll regions |