Directing Video Games: 101 Tips for Creative Leaders

Author:   Brian Allgeier
Publisher:   Illusion Road
ISBN:  

9780998637525


Pages:   238
Publication Date:   06 May 2017
Format:   Paperback
Availability:   Available To Order   Availability explained
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Directing Video Games: 101 Tips for Creative Leaders


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Full Product Details

Author:   Brian Allgeier
Publisher:   Illusion Road
Imprint:   Illusion Road
Dimensions:   Width: 12.70cm , Height: 1.60cm , Length: 20.30cm
Weight:   0.331kg
ISBN:  

9780998637525


ISBN 10:   0998637521
Pages:   238
Publication Date:   06 May 2017
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Reviews

"""This book is one of a kind, and is essential reading for anyone who wants to lead the creation of a video game. It's full of great visuals and excellent advice, and belongs on every game director's bookshelf."" --Richard Lemarchand, Associate Professor in the Interactive Media Division, USC ""Brian has managed an incredible thing--to present a broadly complex, multi-faceted role in bite-sized, easy to digest nuggets of sage advice."" --Marcus Smith, Creative Director of Resistance 3 and Sunset Overdrive ""Directing Video Games is a literal loot drop of knowledge, decades of experience concisely and expertly crafted into 101 densely packed tips. Even a page -- with no exaggeration -- can be transformative to a project's success."" --Brenda Romero, Award winning game designer ""Born of expansive experience, this is a comprehensive book that both beginners and seasoned developers should keep at their side."" --Michael John, Program Director of Games and Playable Media, UCSC"


This book is one of a kind, and is essential reading for anyone who wants to lead the creation of a video game. It's full of great visuals and excellent advice, and belongs on every game director's bookshelf. --Richard Lemarchand, Associate Professor in the Interactive Media Division, USC Brian has managed an incredible thing--to present a broadly complex, multi-faceted role in bite-sized, easy to digest nuggets of sage advice. --Marcus Smith, Creative Director of Resistance 3 and Sunset Overdrive Directing Video Games is a literal loot drop of knowledge, decades of experience concisely and expertly crafted into 101 densely packed tips. Even a page -- with no exaggeration -- can be transformative to a project's success. --Brenda Romero, Award winning game designer Born of expansive experience, this is a comprehensive book that both beginners and seasoned developers should keep at their side. --Michael John, Program Director of Games and Playable Media, UCSC


This book is one of a kind, and is essential reading for anyone who wants to lead the creation of a video game. It's full of great visuals and excellent advice, and belongs on every game director's bookshelf. --Richard Lemarchand, Associate Professor in the Interactive Media Division, USC Brian has managed an incredible thing--to present a broadly complex, multi-faceted role in bite-sized, easy to digest nuggets of sage advice. --Marcus Smith, Creative Director of Resistance 3 and Sunset Overdrive Directing Video Games is a literal loot drop of knowledge, decades of experience concisely and expertly crafted into 101 densely packed tips. Even a page -- with no exaggeration -- can be transformative to a project's success. --Brenda Romero, Award winning game designer Born of expansive experience, this is a comprehensive book that both beginners and seasoned developers should keep at their side. --Michael John, Program Director of Games and Playable Media, UCSC


Author Information

Brian Allgeier is the co-creator and longtime director of the Ratchet & Clank series. He has developed video games for over 25 years. Brian led the design and creative direction on a wide range of games from the light-hearted Ratchet & Clank titles to the virtual reality horror adventure Edge of Nowhere, for the Oculus Rift. He enjoys drawing, sculpting models in VR, and coming up with inventive Halloween costumes every year. He lives in Los Angeles with his wife and dog.

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