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OverviewThis book constitutes the refereed post-conference proceedings of the 4th IFIP TC 3 Open Conference on Computers in Education, OCCE 2024, held in Bournemouth, UK, during February 27 – March 1, 2024. The 22 full papers and 3 short papers included in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections as follows: Digital Education in Schools, Higher Education and Communities; Computing Education in Schools and Higher Education; and Contributions of IFIP TC3 to Digital Education. Full Product DetailsAuthor: Margaret Leahy , Christophe ReffayPublisher: Springer International Publishing AG Imprint: Springer International Publishing AG Volume: 734 ISBN: 9783031887437ISBN 10: 3031887433 Pages: 284 Publication Date: 26 April 2025 Audience: Professional and scholarly , College/higher education , Professional & Vocational , Postgraduate, Research & Scholarly Format: Hardback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of Contents.- Digital Education in Schools, Higher Education and Communities. .- Shapes of Data Literacy in Germany’s Higher Educational Landscape: An Empirical Snapshot of an Emergent Discipline. .- Professional Development for Teachers in Artificial Intelligence and Data Literacy. .- Lecturers’ Perspectives Regarding AI Competencies for Non-Computer Science Students in Undergraduate Education. .- Media Literacy Learning with Social Media Simulators and the Formation of Learner’s Attitude. .- Teachers’ Insight: Digital Threats that Imperil Children and Teenagers. .- Improving Transparency in School Admission Web Forms Through User-Centric Privacy Notices – A Privacy by Design Perspective. .- Designing a Learning Environment to Foster Competencies in Information Systems through Business Games. .- co.LAB: a Web Platform Dedicated to the Design and Evaluation of Learning Games. .- Exploring collaborative learning through a virtual software engineering course. .- Virtual Haptic Simulators: Diversifying the Technologies to Enhance Teaching and Learning in Higher Education. .- Turning Technophobia into Technophilia: A Study on Academic Staff at the University of Latvia. .- Empowering Marginalized Communities through Digital Education: Building a Research Framework Based on the Capability Approach. .- EduAbility: An assistive technology awareness and training package. .- Computing Education in Schools and Higher Education. .- Informatics Competencies for All Teachers – Development of Recommendations for Teacher Education. .- Towards Success Factors for Informatics Modules in Teacher Education. .- Success Factors of a Large-Scale In-Service Teacher Training in Computer Science. .- Computer Science for All: Teacher Training for In-service Teachers. .- The Role of Tables in Computational Thinking and Mathematical Thinking. .- Teachers’ Notions of Computing-Related Concepts in Digital Games Popular among Secondary School Students. .- Exploring Computational Thinking as a Predictor to Identify Conceptual Understanding of Programming. .- A System for Programming Examinations with Block Components. .- How is the Gender Image of Programming Different from Other Subjects? A Quantitative Study for Japanese Students. .- Examining the Subtlety of Gender Bias in the Australian Digital Technologies Curriculum. .- Contributions of IFIP TC3 to Digital Education. .- The Contribution of the Official TC3 Journal (EAIT) to Digital Education and Learning during the Global Health Emergency. .- The Contribution IFIP WG3.4 has made over 40 Years to Developments in Higher, Vocational, and Lifelong Learning.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |