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Awards
OverviewShortlisted for the PQ Best Publication Award in Performance Design & Scenography 2023 This book uses digital media theory to explore contemporary understandings of expanded scenography as spatial practice. It surveys and analyses a selection of ground-breaking, experimental digital media performances that comprise a genealogy spanning the last 30 years, in order to show how the arrival of digital technologies has profoundly transformed performance practice. Performances are selected based on their ability to elicit the unique specificities of digital media in new and original ways, thereby exposing both the richness and shortcomings of digital culture. O'Dwyer argues that contemporary scenography is largely propelled by and dependent on digital technologies and represents a rich, fertile domain, where unbridled creativity can explore new techniques and challenge the limits of knowledge. The 30-year genealogy includes works by Troika Ranch, Stelarc, Klaus Obermaier, Chunky Move, Onion Lab and Blast Theory. In addition to applying a broad scope of performance analysis and aesthetic theory, the work includes artists’ interviews and opinions. The volume opens important aesthetic, philosophical and socio-political themes in order to highlight the impact of digital technologies on scenographic practice and the blossoming of experimental interdisciplinarity. Ultimately, the book is an exploration of how evolutionary leaps in technology contribute to how humans think, act, make work, engage one another, and therefore construct meaning and identity. Full Product DetailsAuthor: Néill O’Dwyer (Trinity College Dublin, Ireland) , Joslin McKinney (University of Leeds UK) , Scott Palmer (University of Leeds UK) , Stephen A Di Benedetto (Michigan State University USA)Publisher: Bloomsbury Publishing PLC Imprint: Methuen Drama Edition: NIP ISBN: 9781350232754ISBN 10: 1350232750 Pages: 224 Publication Date: 06 October 2022 Audience: College/higher education , Tertiary & Higher Education Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsList of Illustrations Acknowledgements Introduction 1. Avant-garde and Invention in Early Digital Scenography: Troika Ranch 2. Scenography of the Cyborg: Stelarc’s Extra Ear 3. Innovations in Motion-Tracking and Projection-Mapping: Klaus Obermaier 4. Responsive Environments and Choreographing Indeterminacy: Chunky Move 5. Architectural Projection-Mapping: OnionLab Beaming on a Grand Scale 6. Ubiquitous Computing, Behavioural Profiling, Big Data and Machine Learning: Blast Theory Conclusion: Towards a Nascent Grammar of Digital Scenography Notes Bibliography IndexReviewsO'Dwyer guides the reader through six chapters of case studies ... with amazing dexterity ... It is O'Dwyer's adept and careful analysis of each of the artists/works that makes this volume so compelling. * International Journal of Performance Arts and Digital Media * Author InformationNéill O’Dwyer is a senior research fellow and the principal investigator (PI) of 'Performative Investigations in Extended and Augmented Reality Technologies' (PIX-ART), in the Dept. of Drama at Trinity College Dublin, Ireland. He was formerly an awardee of the prestigious Irish Research Council Government of Ireland Research Fellowship. He specialises in practice-based research in digital art and performance. Tab Content 6Author Website:Countries AvailableAll regions |