Digital Play: The Interaction of Technology, Culture, and Marketing

Author:   Stephen Kline ,  Nick Dyer-Witheford ,  Greig de Peuter ,  Nick Dyer-Witheford
Publisher:   McGill-Queen's University Press
Edition:   2nd Revised edition
ISBN:  

9780773525917


Pages:   376
Publication Date:   26 May 2003
Format:   Paperback
Availability:   In Print   Availability explained
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Digital Play: The Interaction of Technology, Culture, and Marketing


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Overview

""Digital Play"" offers a critical analysis of interactive media. Inspired by the work of Raymond Williams, the book traces the development of video gaming from its humble origins in hacker circles to its status as a $20 billion global cultural industry. Stephen Kline, Nick Dyer-Witheford, and Greig de Peuter systematically debunk cyber-guru optimism about globally networked digital communications by analysing the management practices of the corporations that designed and marketed video games to youthful audiences. They reveal that the ascent of this new communications industry has been anything but smooth and inevitable. From Atari to Microsoft, Space Invaders to The Sims, the authors uncover the successive crises that forced game makers, faced with constant instabilities in the global entertainment sector, to become increasingly innovative.

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Author:   Stephen Kline ,  Nick Dyer-Witheford ,  Greig de Peuter ,  Nick Dyer-Witheford
Publisher:   McGill-Queen's University Press
Imprint:   McGill-Queen's University Press
Edition:   2nd Revised edition
Dimensions:   Width: 15.20cm , Height: 78.90cm , Length: 22.90cm
Weight:   0.530kg
ISBN:  

9780773525917


ISBN 10:   0773525912
Pages:   376
Publication Date:   26 May 2003
Audience:   College/higher education ,  Professional and scholarly ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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The authors are to be commended for undertaking this major history of the video game in our contemporary global economy. I am impressed with their research, and the arguments are convincingly developed using careful textual analysis and powerful graphic illustrations . Timothy W. Luke, Department of Political Science, Virginia Polytechnic Institute and State University /// A useful and timely intervention into debates surrounding new technologies and emerging forms of economic and social configurations and cultural practices. Kevin Dowler, Graduate Programme in Communication and Culture, York University


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